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Bill Gilliland

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Everything posted by Bill Gilliland

  1. Will the TCP/IP multiplayer for CM be one person per side, or will it allow teams of people to go head to head? For instance, each team could have a captain, who can detatch control of individual squads to subordinates on his team, who then issue the orders to those squads. And will every multiplayer game be 2-team, or will you forego the historical allies vs. axis setup to allow for more than 2 teams (like a 6-way free for all for instance)? These features of teamplay and multiplay are some of the nicest multiplayer features of Bungie's Myth real time tactical (RTT) games. I know a number of people who would be *very* interested in CM if it allowed team-based multiplayer games, even if a gamefinding server (like Blizzard's battle.net or Bungie's bungie.net) weren't planned. That's why we have Hotline. Bill (For anyone on this board that also plays Myth/Myth II, i'm Patroclus of Clan Plaid: Archers)
  2. I couldn't believe it wasn't in the FAQ, but... will Combat Mission support head-to-head play over TCP/IP? Bill
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