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Reproducible crash (dropping bots)


phil180

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Some experimentation earlier this evening suggests the problem described here is reproducible on my PC (running Windows XP):

- Using the 1.3.5 version of DropTeam, 'base' mod (i.e., not using a mod).

- Choose Raid scenario, objective game type. I have 6 bots on my side, 7 on the other.

- During the deployment phase:

1. Promote myself to commander.

2. Once promoted, select team -> hold all drops (in the map view).

- Deployment phase ends...

- Drop myself.

- Choose one of the bots (via the map view, team menu).

- Select drop, choose a vehicle, select drop once. The drop selection dialogue goes away, leaving the bot's menu open, so I click 'allow drop'... and it crashes into the Windows crash dialogue ("DropTeamMain.exe has encountered a problem and needs to close").

Am I doing something obviously dumb? Is it a known problem? Can anyone else reproduce it?

Thanks,

Phil.

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First: what does the logfile say?

There's nothing obvious: it ends

[...]

GUIMANAGER: STATUS MSG: Phil has been voted in as commander of your team

GUIMANAGER: STATUS MSG: Vote succeeded

MAIN: 33.33

MAIN: 30.30

MAIN: 34.48

MAIN: 37.04

SOUNDMANAGER: Loading >../data/sound\InterfaceBeep1.wav<

SOUNDMANAGER: Status: No ALUT error found

SOUNDMANAGER: Sound frequency = 44100

SOUNDMANAGER: Sound channels = 2

MAIN: 34.48

REQUESTDROPMSG: Drop request from acct id 3

PHYSICALOBJECTFACTORY: Loading ../data/dropship.physicalobjectgroup

PHYSICALOBJECT: Loading model >dropship0.cob<

COB: Found dds override texture >../data/Woodlanddropship0.dds

COB: Loading texture >../data/Woodlanddropship0.dds<

COB: Found dds override texture >../data/Team1Woodlanddropship0.dds

COB: Loading texture >../data/Team1Woodlanddropship0.dds<

PHYSICALOBJECT: Loading model >dropshipBurned0.cob<

REQUESTDROPMSG: Dropship ID = 4688

REQUESTDROPMSG: New object ID = 4645

SOUNDMANAGER: Loading >../data/sound\SonicBoom.wav<

SOUNDMANAGER: Status: No ALUT error found

SOUNDMANAGER: Sound frequency = 44100

SOUNDMANAGER: Sound channels = 1

CHANGEDROPSTATUS: Change Drop Status to: 0

MAIN: 33.33

so whatever's happening to it never gets as far as the log file.

Second: IIRC there was a problem if you had more than 12 players (including bots), but I'm not sure on that.

I tried reducing it down to 10 players, but it still exhibits the same problem. Oh well!

Phil.

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Hi!

;1103797']just to rule out the obvious:

your graphics card is Open GL >1.5

newest drivers are installled

OpenGL 2.1, and the drivers appear to be up-to-date.

I've since checked a second machine (with different hardware, although both have (different) ATI video cards): I can repeat the problem on that machine, too.

Cheers,

Phil.

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