phil180 Posted November 10, 2008 Share Posted November 10, 2008 Some experimentation earlier this evening suggests the problem described here is reproducible on my PC (running Windows XP): - Using the 1.3.5 version of DropTeam, 'base' mod (i.e., not using a mod). - Choose Raid scenario, objective game type. I have 6 bots on my side, 7 on the other. - During the deployment phase: 1. Promote myself to commander. 2. Once promoted, select team -> hold all drops (in the map view). - Deployment phase ends... - Drop myself. - Choose one of the bots (via the map view, team menu). - Select drop, choose a vehicle, select drop once. The drop selection dialogue goes away, leaving the bot's menu open, so I click 'allow drop'... and it crashes into the Windows crash dialogue ("DropTeamMain.exe has encountered a problem and needs to close"). Am I doing something obviously dumb? Is it a known problem? Can anyone else reproduce it? Thanks, Phil. Link to comment Share on other sites More sharing options...
poesel Posted November 10, 2008 Share Posted November 10, 2008 First: what does the logfile say? Second: IIRC there was a problem if you had more than 12 players (including bots), but I'm not sure on that. Link to comment Share on other sites More sharing options...
phil180 Posted November 11, 2008 Author Share Posted November 11, 2008 First: what does the logfile say? There's nothing obvious: it ends [...] GUIMANAGER: STATUS MSG: Phil has been voted in as commander of your team GUIMANAGER: STATUS MSG: Vote succeeded MAIN: 33.33 MAIN: 30.30 MAIN: 34.48 MAIN: 37.04 SOUNDMANAGER: Loading >../data/sound\InterfaceBeep1.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 2 MAIN: 34.48 REQUESTDROPMSG: Drop request from acct id 3 PHYSICALOBJECTFACTORY: Loading ../data/dropship.physicalobjectgroup PHYSICALOBJECT: Loading model >dropship0.cob< COB: Found dds override texture >../data/Woodlanddropship0.dds COB: Loading texture >../data/Woodlanddropship0.dds< COB: Found dds override texture >../data/Team1Woodlanddropship0.dds COB: Loading texture >../data/Team1Woodlanddropship0.dds< PHYSICALOBJECT: Loading model >dropshipBurned0.cob< REQUESTDROPMSG: Dropship ID = 4688 REQUESTDROPMSG: New object ID = 4645 SOUNDMANAGER: Loading >../data/sound\SonicBoom.wav< SOUNDMANAGER: Status: No ALUT error found SOUNDMANAGER: Sound frequency = 44100 SOUNDMANAGER: Sound channels = 1 CHANGEDROPSTATUS: Change Drop Status to: 0 MAIN: 33.33 so whatever's happening to it never gets as far as the log file. Second: IIRC there was a problem if you had more than 12 players (including bots), but I'm not sure on that. I tried reducing it down to 10 players, but it still exhibits the same problem. Oh well! Phil. Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 12, 2008 Share Posted November 12, 2008 just to rule out the obvious: your graphics card is Open GL >1.5 newest drivers are installled Link to comment Share on other sites More sharing options...
phil180 Posted November 12, 2008 Author Share Posted November 12, 2008 Hi! ;1103797']just to rule out the obvious: your graphics card is Open GL >1.5 newest drivers are installled OpenGL 2.1, and the drivers appear to be up-to-date. I've since checked a second machine (with different hardware, although both have (different) ATI video cards): I can repeat the problem on that machine, too. Cheers, Phil. Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 16, 2008 Share Posted November 16, 2008 I tried to reproduce the crash, but couldnĀ“t. I also have an ATI card (4870 1GB). Link to comment Share on other sites More sharing options...
__Yossarian0815[jby] Posted November 16, 2008 Share Posted November 16, 2008 Maybe try my settings: I have these options OFF:music, bot voices, particles, foliage, color blind, shadows, hires textures, collision damage othe than that: 4x AA terrain quality 80% view distance max Link to comment Share on other sites More sharing options...
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