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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Mortarman Deke

Uploaded an Updated Version of the T-34/85 Mech' Ambush Mission

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I have uploaded a further updated version of the T-34/85 Mech' Ambush Mission. This update is pending approval of the Battlefront site administrators, and should be available shortly.

Here is a summary of the updates for this mission:

1) Helicopters now have their own elevated Search and Destroy Script point allowing for very realistic helicopter flight, speed, and maneuver.

2) Your mission starting point is now located near the B-11 anti-tank guns adjacent to the captured enemy base.

3) The co-axial machine gun in your T-34/85's turret has been replaced with a short barreled 12.7mm machine gun.

4) The BRDM-2 has been re-positioned to a more advantageous and survivable spot northeast of your starting position.

The cache file is: single01 mech' ambush.ca

The script file is: SinMechAmb.pd

Previous summary:

In this mission you have a T-34/85 with a Shturm-S under your direct command.

In this mission you are tasked with destroying an enemy reinforcement

convoy consisting of 2 T-72's, 2 Leopard 1A4's, and a Shturm-S. Additionally,

there is a flight of three enemy helicopters that are under orders to fly over

the entire area with instructions to search and destroy.

In addition to this, there is now an enemy RPG tank hunter infantry squad that also

is under orders to patrol the entire area and to search and destroy you and your forces.

The base in the far northwest is now held by allied forces including an infantry squad,

2 B-11's, and a BRDM-2.

Your T-34/85 is modernized with a fully stabilized 85mm tank gun, improved internal

firefighting equipment, and improved ammunition. Have fun with this mission. Sneak

around the edges of the map area, use ground cover to your advantage, and snipe at the

enemy armored column from extreme ranges. Good luck!

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You're welcome! You know, I noticed that I can add "ammo crate" map objects for the the anti tank guns like the B-11 and Sprut-B. I'm going to start adding those. It makes the guns and crew look that much more realistic.

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