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bupgoo

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  1. Hello, Well, I updated my Nvidia 8800GT to the latest driver, and that fixed the problem. Thanks for all of your suggestions and help!
  2. Hello, This is the log immediatley after I tried to start a battle. The load screen finished its cycle, then the game dropped to desktop. Thanks again : [Feb 9, 2010 7:26:19 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1747Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.19876325 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 4167 milliseconds (4 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== VoicesTable.load(): files were scanned in 476 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 1336 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/single_missions/syrcevo_dubrovo_north_1/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/single_missions/syrcevo_dubrovo_north_1/mission.xml===================== Time overflow (0): speed 0.35643566 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 69322, availNodeNum=835 PFS recalculate missionDestroy for Normal: nodeNum= 69322, availNodeNum=26484 ================== DESTROY GAME IS DONE===================== MemLeakChecker.printLeaks() starts... MemLeakChecker.printLeaks() ends... WWThreadPool.destroy(): Thread pool is destroyed [Feb 9, 2010 7:27:55 PM] -------------- END log session -------------
  3. Hello, I copied the entire contents of the log ... just to make sure you had all the information. Thanks. Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1747Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.23923445 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 3874 milliseconds (3 seconds) Loaded user music tracks: [ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== VoicesTable.load(): files were scanned in 490 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 2 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms SpeedTrees.load() done in 851 ms Normal: availNodeNum/availNodeList.Size = 0/0 --PFSCache read-- ================ MissionManager.loadMissionBriefing() missions/tutorial/mission/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === ::: setLoading=false ================== START MISSION missions/tutorial/mission/mission.xml===================== Time overflow (0): speed 0.87633884 ================== DESTROY GAME ===================== PFS recalculate missionDestroy for Normal: nodeNum= 38066, availNodeNum=835 PFS recalculate missionDestroy for Normal: nodeNum= 38066, availNodeNum=6967 ================== DESTROY GAME IS DONE===================== MemLeakChecker.printLeaks() starts... MemLeakChecker.printLeaks() ends... WWThreadPool.destroy(): Thread pool is destroyed [Feb 8, 2010 5:37:01 PM] -------------- END log session -------------
  4. Hello, The demo installed fine ... but when I choose a battle, and after the loading screen is finished, the game drops to the desktop immediately. I've had no problem running TOW 1. I have Vista x32, GF8800GT, Dual core. I would appreciate any help because I'm interested in purchasing this. Thank you
  5. Thanks for the reply. I was doing something wrong ... I wasn't clicking the empty blue box in order to get the dropdowns. Thanks for leading me to the solution.
  6. Hello, I can't seem to add unit types when using the battle generator. The drop down box to add units does not seem operable. There are no units to choose from. Everything else in the Battle Generator works OK. Is this a Vista 32 known bug, or am I doing something wrong. Thanks.
  7. Hi, I downloaded the game and everything seems to work fine ... except that I noticed that I never hear the commander give certain audio cues. For example, I never hear the taget type (eg., Tank) or the ammo type given. Other comments, commands and sounds are heard! Does it matter at what station I'm in? Can anyone please help. Thank you.
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