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sIx

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  1. LoCo did Hoggy's suggestion work for you? let me know
  2. Hey thanx guys for bumping this again, its been a while since I worked on this, but at your request I’ll start working on this change,.. Any other suggestions?
  3. Because the unspeakable has happened; i say no more. :mad:
  4. Hi tank fans, some of you know I’m interested in creating tank tutorials based on the "Field Manual 17-15" for tank simulation(s)using flash, its kind of a pet project I’ve been dreaming of. Anyways here is my second attempt, although its half the material I wanted to put in it as I ran outta time dealing with the way(bugs) flash works(still learning it). This tutorial cover bounding over watch - alternative bounding http://rapidshare.de/files/3482901/Altoverwatch.rar.html Successive bounding had to be cut due to some flash problems but I’ll fix it up when i get back. *view the planning.swf first then the planning. (Please let me know if you have problems with the Audio since I’m trying something new)
  5. Yeah i concurr with Bonxa here on this one, not much we can change without more tools,. myself i would like to change the clouds but its hardcoded i think.
  6. Strange I seen the same reaction at a few non-sim gaming sites, oh well I guess some wars are better then others. I prey to the forum gods to lock to save us from torment.
  7. speaking of NV, can it see thur smoke?
  8. Well the actor were Americans playing Russians with perfect american english; some say this was a error but its more to illustrate(for western audiences)how it would feel for a fellow country men(in this case russian) watching this movie would feel, not some far off foriegn nationals that we are totally detached from. but the afgans side actors did have good accents.
  9. ugg WWII theme is so pase, i think over the next few years games will start to focus on modern combat;just about the time of the release of crazyhouse's new tank sim,.. cant wait.
  10. Pandur is this true, that is NEATaooo this game is hardcore
  11. What i do is goto commanders seat and press PageUp button a few times to get me outside view(cupola). I do wonder what the Hatch open command is for? (a feature not implemented?) [ July 16, 2005, 10:42 AM: Message edited by: sIx ]
  12. no, its just the very left dial, nothing fancy and touched up the fuel dial a bit(very minor change). i was thinking of swaping out the hand and foot pedals but don't know what to put in its place, maybe ammo guide?
  13. I’m glad you guys like it. Now for the blacked areas i believe its standard for the full game (unless I hosed my game) it may have something to do with difficult setting - simulation the limited FOV of the driver. well I wish to make more MODs but I’m finding it very limiting as all the texture and 3d objects are neatly packed into one files (which i have no access too) and restricted to what’s open like the .tga files, although I’m messing around the with building editor and will make more building if I can and I’m also able to import 3d objects into the world (see "first attempt to mod" topic) but without textures. besides that still would like to do some flash tutorials (see “Some Tanking Articles” topic)
  14. For some reason that broken dial got on my nerv so I replaced it with a brand new one Just place into your \Program Files\Battlefront\T-72\DATA\Textures\INTERF (or wherever you installed it) But make sure you back up the original : sd1interface.tga remember BACKUP BACKUP BACKUP (I believe the .tga can also be found on disk 2; not sure) Here it is via rapid share (don’t bother Battlefront about this modification please, and I don’t take responsibility if your computer blows up) http://rapidshare.de/files/3083614/sd1interface.zip.html and did i mention to BACKUP!!!!!!!!!!!!!! [ July 15, 2005, 11:43 AM: Message edited by: sIx ]
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