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Robart

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  • Location
    Vancouver, BC, Canada
  • Occupation
    Motion Capture

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  1. Yup, I agree. I did a test scenario - actually two. I found out exactly what you said and then I tried it giving just a few guns their own colour for the setup. No difference. It seems a little strange that there is an option to pull your troops back when I have control of the ground behind the pockets. This is especially the case when the objects are guns that need to be towed to get them out of there. I might be able to see it if we were moving into or out of a night fight but with two day battles in a row it seems a little strange.
  2. Playing the Descent into Maleme against the AI and am now on the second battle. Don't worry - no spoliers. What I am asking is that during the second battle it looks like I have a number of small pockets of trapped AI units (some of which I even know thier identity from the first battle). However, when I assaulted these positions at the beginning of the second battle - nobody is home. I have checked it out and the manual says that during Assault operations units that are behind enemy lines will be locked in place. I know that units that are on the attack have the option of being pulled back but units on the defence are supposed to be padlocked - or am I very mistaken... Cheers,
  3. Kitty, Easy? Wow, which way did you go at it? I finally got the AI on my third attempt and scored a tactical victory but I am not proud of that. The first two times I tried forcing my way up the left flank. The right, for me, was the way to go.
  4. Spoliers below!!!!! - - - - - - - - - - - - - - - - - - - - - I found this one VERY difficult. I tried it once as the Axis with the computer setting up - and lost. I then tried it a second time as the Axis sticking to the scenario default - and lost. Wow. I think I like it but it but it is the hardest map I have ever played against the AI and I have been playing CM since CMBO. SERIOUS SPOILERS - - - - - - - - - - - - - - - I went and took a look after my second loss at the parameters to find that not only do the Allied forces have almost as many points to use as the Axis they have 50% or more fanatacism. Yikes! Still - fun, and I am going to figure out a way to win this one yet... Cheers,
  5. nope - I don't think so. Again, without being a spoiler but the Auzzies have quite a bit of ammo. Maybe one or two of my squads were low but on whole we had lots of ammo. Bad strategy, but lots of ammo...
  6. Playing counter attack at Galatas (no spoliers - don't worry). Anyhoo, I did not do a very good job and was thinking how I was going to manage to get a draw out of it when the game ceasefired on around the 26th turn out of 30. I never requested a ceasefire (the top of the AAR said that both sides had agreed to a ceasefire). My moral was identical to the AI (66%). I thought this very strange (I must admit to being a little distracted) so I played it again. This time I had the AI on the ropes and yet again the game ceasefired on the 28th turn. Now this time the AI (German) had a moral of 18% but I still thought it was supposed to fight until 15%. The other minor bug (may not be a bug) is that I had one squad refuse to become un-tired. They started off that way (I think the name was Weatherby or Allweather - somefink like that). Anyhoo, no matter if I left him still for a couple of minutes the best I could do was get him down to tiring. The weather is hot so maybe that has somehting to do with it. Still, I thought is strange. Cheers,
  7. In the game the M3 is listed with 2 MGs but in the books I have the M3 is listed with 4 X 7.62 MGs. Is there something I am missing here?
  8. I will provide the PBEM files tomorrow. Cheers,
  9. bump! Sorry - but I think this is a pretty big deal. You buy planes and instead of straffing they will drop more bombs then they are capable of physically doing. Cheers,
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