thanks for the help...
After much experimenting, I was finally able to get the AI headed in the right direction. I played the opening move of my scenario about 25-30 times... I noticed that the AI dives for cover immediately, even if it means it has to run in the opposite direction. It will take LARGE detours just to get to the next set of trees. So, I essentially built a ladder of trees (rural map... hope this works the same for urban maps) to lead the AI toward the enemy... it worked well. In fact, I noticed by tweaking the scenary by as much as one or two "scattered trees" I could get my AI company to head for Objective flag A or Objective flag B. (What I would have liked to have done was lead them off a cliff... )
So, lesson learned was the AI needs cover all the way to keep it moving... direct routes work best.
Also observed that even when the units start in the default position, they will still slightly alter the way they move forward and it can still make a difference. For example, sometimes the AI got his Maxims in position and gave good covering fire, other times his slower units lagged too far behind... the AI just moved the company in a jumble, the same units did not take the exact same routes everytime even when they where headed in the right direction. Just got lucky a few times.
I've been thinking about making a few slightly different versions of the same map... one for head-to-head play, one for playing vs. an AI German, another for playing against and AI Russian. Sometimes too much bother, but in some case it can just be a tweak here and there such as giving the AI bonus units.
Anyone consider this?