Gryphonne Posted May 23, 2011 Share Posted May 23, 2011 I've been wondering on how to improve the terrain in CMBN lately, and I heard someone speak about atmospheric depth of colour, thus adding a blue hazing/fading. Now I've noticed this is already possible with a "thick haze" weather effect. Is it thus possible to add this effect as an option to the game without affecting anything else? I think the atmospheric depth would pull the colours together in the distance and create a far more natural effect? Also, i've tried modding the far away textures by adding hints of cyan/blue, but this doesn't really work as the cutoff for the textures closeby and in the distance is too sudden. Perhaps you guys could also add an "ultra" setting to the graphics which forces the terrain lower lods even further away? some very powerful machines would probably be able to do this anyway. Regards, Gryphon 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted May 23, 2011 Share Posted May 23, 2011 +1 to this, although I have no idea whether it's feasible for the engine or would be too much for most computers to handle. A bit of haze and fade in the distance would greatly increase the sense of perspective. Although everything looks sharp and fantastic close-up, things continue to look a bit too crisp at a distance. OTOH, the pleasantly "gauzy" look of TOW Kursk probably contributes to it being such a graphically demanding (unplayable for my system) game. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.