Jonny(FGM) Posted November 2, 2010 Share Posted November 2, 2010 Two British infantry companies go up against a militia force with mechanised reinforcements. 2 hours long, lots of blue support, big map. Blue Vs AI and mebbe H2H Any volounteers to playtest this bad boy? Briefing: Situation: Enemy Forces Seen as a relatively strategically unimportant area most of the Syrian regulard forces have been withdrawn from this area. There are however still large amounts of militia forces about made up from the local population. These are generally poor quality troops with equipment to match, but in this built up urban environment they could still cause a lot of damage. We expect these elements to be in Battallion strength Intelligence suggests a mechanised force is being held in the area as mobile reserve to counter any border crossings, it is likely these will attempt a counter attack. ^ Situation: Friendly Forces You have 2 light infantry rifle companies under your command with pioneer elements from the maneuver support company. You start with 1 rifle platoon, A companies fire support section, and A company HQ units. Reinforcements will arrive over the first hour going west to east. Support is available from a light gun battery, 2 x AH-64, 2x Tornado, 2x Harriers and the 2 rifle companies organic mortars. This support will all be available from the start of the mission but no more support elements will arrive as reinforcements. ^ Situation: Terrain and Weather Tell avbad is a small but densley packed together town in north eastern Syria. Most of the buildings are quite modern and there is a 4 storey building where the 3 main roads intersect which dominates the skyline. Other places of note are the police compound and mosque. The town is surrounded by fields which while mostly flat do have undulations where enemy can hide behind. ^ Mission: Overall Description As one of the main crossing points between northern Syria and Turkey it is essential that Tell Avbad is captured to maintain the the supply lines for the Nato operations in this area. The 3 Nato countries operating in this are have not the sufficient man power to complete this mission and as such the British has volounteered a Battalion. With the town being so close to the Turkish border it did not take long for word of troop buildups in Turkey to reach Tell Avbad, as such the civilian population left in a hurry. ^ Execution: Commander's Intent Defeat enemy forces in the area and secure the roads. The police compound and central building are to be preserved in order for us to set up positions to secure the road from insurgent activity, likewise the mosque is to be preserved for obvious reasons. As there is no civilian population area you are cleared to use whatever force you feel is neccessary against any confirmed enemy position. You have plenty of time, use it to keep your casualty rates down and be aware for enemy movements/counterattacks. ^ Execution: Basic Plan The sniper platoon have worked their way towards the town and the western village. The section headed for the western village heard sounds coming from their and made for the shelter of one of the houses. Use the other Sniper section to recce the town while moving first platoon up through the western village. Once the village is secure use it as a base of fire for the attack on the town and to interdict enemy reinforcements. As the other platoons start to arrive slowly work your way into the town, be aware for enemy ambushes. Be aware of ammo consumption, use your vehicles for suppressive fire and save your infantrys ammo for when they can spot enemy targets. A group of trucks have been supplied for ammo resupply purposes but they are limited in how much they can carry. 0 Quote Link to comment Share on other sites More sharing options...
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