Jump to content

High elevation bug


Recommended Posts

I'm in the middle of designing a high elevation map (about 300m height on 600m distance), and I noticed some really weird behavior with vehicles:

when a vehicle (in this case an uncon pickup) gets shot at, sometimes it very rapidly zips around a 50m diameter circle and gets back to its position. It goes really fast and doesn't care about the underlying geography at all.

Has this bug been raised already?

It looks like the calculations for how to reverse under fire get screwed by very high elevations.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...