rofl Posted January 30, 2008 Share Posted January 30, 2008 Bevore the uberpatch we had the possibilty to destroy units with DamageObject ( UNIT , 129 , 100 ), works fine but it causes allways a big explosion. Now we have a new command with differend parts to destroy but i doest work for me damagePart can be: HULL - object is destroyed TURRET - vehicle’s turret is destroyed TRACKS - vehicle’s running gear is destroyed ENGINE - vehicle’s engine is destroyed Example: DestroyObject ( GROUP , @group , HULL ) Maybe it's buggy or i've done something wrong? My trigger: DestroyObject ( UNIT , 563 , HULL ) Link to comment Share on other sites More sharing options...
Nikki Mond Posted January 30, 2008 Share Posted January 30, 2008 Have you tried referencing the unit as a group. Group , "group_x" I noticed some commands only work with a unit identifier, and others look for a group. (Probably due to the machine code BX vs DX registers) Link to comment Share on other sites More sharing options...
rofl Posted January 30, 2008 Author Share Posted January 30, 2008 I think the filelist.txt causes some problems, as soon i add some new units in the list the game and mapeditor makes troubles. Now i removed all units from filelist and all works fine. BTW its a realy nice feature, ty for that BF Link to comment Share on other sites More sharing options...
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