Nikki Mond Posted January 31, 2007 Share Posted January 31, 2007 Just wondering if the AI is dynamic or scripted entities. If one was to replay a mission over again would the enemy be relocated in different starting points or always the same. Sort of a tough question to ask but I think most understand what Im getting at. thanks Link to comment Share on other sites More sharing options...
Markus86 Posted January 31, 2007 Share Posted January 31, 2007 I think a large part is scripted, from my point of understanding looking at the game files. Link to comment Share on other sites More sharing options...
unsobill Posted January 31, 2007 Share Posted January 31, 2007 always the same boring game for loosrers like me and you Link to comment Share on other sites More sharing options...
Madmatt Posted February 4, 2007 Share Posted February 4, 2007 Starting locations, just like they were in CM, are fixed, however a given scenario can have a great many "triggers" which can force different events to occur. For example, the loss of a specific unit could trigger one type of reinforcement while getting to a certain spot on the map might trigger something totally different. The internal scenario scripting is something I have really wanted to spend more time with learning, but havent been able to. While I have pretty much interpreted the main mission file (the one that dictates, the map, playable area, environmental conditions, troops and equipment load out and placement) the files that handle deeper stuff like objectives and reinformcement triggers etc.. is a little greek to me still. Hopefully, much of this will become more clear with the editor. Madmatt Link to comment Share on other sites More sharing options...
Nikki Mond Posted February 6, 2007 Author Share Posted February 6, 2007 Thanks for response. Im thinking skirmish generator even on a premade map may not be possible then on the level of CMBO or squad assault. This game would require scripting and triggering entities using the high level language in the game. Although one could cut and paste scripts I suppose to some effect. Link to comment Share on other sites More sharing options...
Recommended Posts