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UI /order improvements


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I played the game in RT and Turn mode and i get realy frustratet that i cant combine actions of different units.

Simple example: i ordered several strykers to advanced a area but with no idea when each of one reach the target. But even if i know this, i cant order one unit to "wait". (advanced the area and then pop smoke, wait 30 sec and then disembark...)

realy stupid goes this, if i played in wego. my unit stands still for more than a half minute...

UI improvements like in TacOps would be nice, there i can see at every waypoint, when it will reach, so i can timely syncronize my operations

maybe WP-koordination would be nice, for example "wait until unit a arrive WP3". A whole Orderlist for the AI would be nice but it's much work to implement...

nice that we have in RealTime this "ShortAction" Buttons, would some "behaviors" not be more usefull. "If you spot an enemy... " - "pop smoke"/"reverse"/"stop"/"disembark" would make the combat more comfortable and i can't belive that a unit under fire stil waiting for get killed 'couse the commander dont say a word ;)

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