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Hexes or tiles?


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Much as I'm enjoying SC2, especially now I've started MP, the tiles still bother me.

I know the game mechanics haven't really encouraged defence, but even if they did the tiles as they stand make defence hard. You either have a salient or an exploitable gap in your line, as much fighting seems to be directly on the east/west axis.

I know some, perhaps the majority, would like to go back to hexes for SC3. That'd be fine by me, but what is preventing it using N-S oriented tiles (i.e. squares rather than diamonds)? This isn't a board game, so the game can calculate the movement costs in the diagonal directions as 1.4 (rounded up or down) when it displays the movement costs.

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Really? I've seen the standard hexes/tiles stuff, but I thought squares and 1.4 hadn't been covered.

EDIT: Actually, I've just seen that John DiFool mentioned 1.4 back in June. Still, not much discussion about it and nothing about squares vs. diamonds.

[ September 20, 2006, 01:12 PM: Message edited by: Bromley ]

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