Bromley Posted September 20, 2006 Share Posted September 20, 2006 Much as I'm enjoying SC2, especially now I've started MP, the tiles still bother me. I know the game mechanics haven't really encouraged defence, but even if they did the tiles as they stand make defence hard. You either have a salient or an exploitable gap in your line, as much fighting seems to be directly on the east/west axis. I know some, perhaps the majority, would like to go back to hexes for SC3. That'd be fine by me, but what is preventing it using N-S oriented tiles (i.e. squares rather than diamonds)? This isn't a board game, so the game can calculate the movement costs in the diagonal directions as 1.4 (rounded up or down) when it displays the movement costs. Link to comment Share on other sites More sharing options...
n0kn0k Posted September 20, 2006 Share Posted September 20, 2006 Ohh not again (this is the 23423 topic about it) /me runs Link to comment Share on other sites More sharing options...
Bromley Posted September 20, 2006 Author Share Posted September 20, 2006 Really? I've seen the standard hexes/tiles stuff, but I thought squares and 1.4 hadn't been covered. EDIT: Actually, I've just seen that John DiFool mentioned 1.4 back in June. Still, not much discussion about it and nothing about squares vs. diamonds. [ September 20, 2006, 01:12 PM: Message edited by: Bromley ] Link to comment Share on other sites More sharing options...
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