rclawson007 Posted June 14, 2006 Share Posted June 14, 2006 The default AI scripts all have a maximum research chit allocation of 1. Increasing the allowed max chit count for the key technologies of each country would give the AI a chance of advancing more rapidly much as most human opponents would do. The cumulative probability difference between 1 chit and 3 chits is substantial. This could be tailored to specific countries...like HT for Russia and advanced aircraft for USA...etc. It would certainly add variety to the AI play. Link to comment Share on other sites More sharing options...
Rolend Posted June 14, 2006 Share Posted June 14, 2006 I would think that US would be more towards production and industria, maybe even with a lean towards heavy bombers. I mean sure the Mustang was a heck of a fighter but it had an English engine and could not keep up with the German jets, the only reason the jets were not a serious problem was 'production' the Germans just could not make enough of them soon enough to have any impact. With that said you are right the AI should have a chance to invest more then one chit but I think random would be better then historical. If you make it historical then you will know ahead of time what the AI will be strong in. I would rather there be some guess work involved in it. Link to comment Share on other sites More sharing options...
rclawson007 Posted June 14, 2006 Author Share Posted June 14, 2006 Also, it looks like the default 1939-1941 script for the USA requires an activation % of 100...which means the US will conduct NO research. It would be good idea to lower to 40% as the highest value as thats when Lend-Lease begins. Link to comment Share on other sites More sharing options...
clabinskys Posted June 14, 2006 Share Posted June 14, 2006 Originally posted by Rolend: the only reason the jets were not a serious problem was 'production' the Germans just could not make enough of them soon enough to have any impact. Not sure if I agree about the exclusivity of not being able to produce enough planes as the deciding factor. I believe the Germans also had serious problems getting well trained pilots for the jets they had. Being able to fly the jets required more training than the propeller planes. :cool: Link to comment Share on other sites More sharing options...
Major Spinello Posted June 14, 2006 Share Posted June 14, 2006 True. Numbers of jets (except the newest versions and prototypes) was not the problem, but rather that a) by the time the jets came the war was already lost and nothing short of nuclear heads on A10 rockets would have made a difference. There were only so much Adolf Gallands around ... Link to comment Share on other sites More sharing options...
KG Posted June 15, 2006 Share Posted June 15, 2006 Originally posted by rclawson007: The default AI scripts all have a maximum research chit allocation of 1. Increasing the allowed max chit count for the key technologies of each country would give the AI a chance of advancing more rapidly much as most human opponents would do. The cumulative probability difference between 1 chit and 3 chits is substantial. This could be tailored to specific countries...like HT for Russia and advanced aircraft for USA...etc. It would certainly add variety to the AI play. Or you can just double the value of each chit for the computer. This will save the AI some MPP and give it a 10% chance each turn to get each tech. Very easy to edit. Link to comment Share on other sites More sharing options...
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