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CMBB: random maps - woods placing


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hi

what would be usefull for random maps, is a setting that defines the scatter-factor of the woods. in CMBO the woods on random maps where much too scattered. i have never seen woods in reality growing in such small chuncks. they are rather at least 100m x 100m. and between, there are hardly trees, but rather grass or crops.

the point is that with high tree-coverage + high scatter CMBO created a labirinth of woods, hard to navigate with vechicles.

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