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Ground Type


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In CMAK, there are three ground types: Dirt, Arid rock and Sand. This is defined in the first Parameter screen in the editor. I assume the QB generator randomizes this parameter, as it is not an input in QB generation.

In ROQC, the map is generated in the editor, so the ground type is imported into the battle with the map. This value is so important that I have to specify it in the rules, which leads to some questions.

Dirt shows up as a nauseous brownish colour in North Africa and East Africa, and perhaps as a slightly more greenish colour (though it may in fact be the same) in Italy.

It would seem to me that:

North Africa should be Arid Rock and Sand (perhaps half of each) and no or very little Dirt. Is Dirt appropriate in NA? In Tunis, perhaps?

East Africa should probably be about 1/3 of each, perhaps more rock and less sand. Is that a good assumption?

Italy should probably be Rock and Dirt (ca. half of each). Sand could conceivably be used to simulate beaches, but a Sand map in Italy looks decidedly odd when generated randomly.

It would be very helpful to know how the QB generator randomizes this setting.

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Originally posted by Robert Olesen:

Is Dirt appropriate in NA?

Yes, on a limited basis. It may come as a surprise to some, but there were green areas in NA. Much of the northern half of Tunisia was cultivated. So was the part of Algeria north of the mountans, though that doesn't seem to be included in CM's portfolio. So were parts of Libya and Egypt. In Libya for instance, the Djebl al Akhdar means literally the Green Hills. There were also the oases, of which Khufra was the most extensive.

With the exception of northern Tunisia, not a great deal of fighting went on in these places as it happened, so one shouldn't expect this kind of terrain to be turning up regularly in scenarios, but the option should be there.

Michael

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