BCGOVT Posted November 10, 2005 Share Posted November 10, 2005 I Order my mechanized forces to advance, be it hunt or move, or whaterver............They seem very "Gobsmackked" when they run into any obstacle? I mean, as a former soldier, (Infantry), I agree that Track types are a bit thick. However, my beef with CMBB, or any CM game is that Mech forces on the advance or retreat don't deal well with woods or scattered trees, Etc. They get a bit weird around anything blocking their path. Comments appreciated. Cheers-JHW (BCGOVT) 0 Quote Link to comment Share on other sites More sharing options...
David I Posted November 10, 2005 Share Posted November 10, 2005 BCGOVT, These tankheads are even more dense than the average modern US tankhead! You must carefuly plot their every turn. If you draw a straight line and it intersects with an obsticle, they will back up and plot their own, seemingly random course around it (usually involving 15 waypoints)! So again, micro manage your tanks. DavidI 0 Quote Link to comment Share on other sites More sharing options...
Aco4bn187inf Posted November 10, 2005 Share Posted November 10, 2005 Yes, you have to be careful, or your tanks may plot courses that expose their rear (I can't think of a better way to say it) to enemy fire. Very frustrating to watch. Sometimes elevation changes can cause it as well as obstacles. I remember I used to play Close Combat and sometimes the AI would have the enemy tanks swarm around like bees, regardless of facing. Must be hard to program. 0 Quote Link to comment Share on other sites More sharing options...
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