Von Toojax Posted August 11, 2003 Share Posted August 11, 2003 Hi, Just playing 'Road to Sevastapol'. Has anyone any ideas how you rembark the flak 88's to the Sdkfz 7 tractors or is just a 'one time only' placement of the gun? Thanks 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted August 11, 2003 Share Posted August 11, 2003 Yes you have it. Quick deployment possible then hours to re-limber [well longer than the game then] 0 Quote Link to comment Share on other sites More sharing options...
Code13 Posted August 11, 2003 Share Posted August 11, 2003 Yet there are stacks of photos and footage of Flak and Pak 88's being fired from their limber, without being fully deployed. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted August 11, 2003 Share Posted August 11, 2003 If you put the following into the search engine it will lead you to a lengthy thread on firing practice etc you will have to follow the links from it as well. Andreas , as usual , nails it. unlimber time or even flak 88 I have not read all of the threads but it is a game thing. In theory you could fire on the move and move quite quickly. On the original CMBO most people would be shot for putting such long range equipment into a short range battlefield. Hence its restriction in the game. This is certainly true in the 'Road to Sevastapol' also. Whether it is true of the game in total I do not know. However the tractors were a very rare resource on the Eastern Front and given mortar fire, planes, and decent size HE shells from tanks and artillery it would be unlikely that you would do to much prancing around in a fluid game. So fundamentally it looks to me like a game fudge to stop people using them ahistorically. Thats fine by me! 0 Quote Link to comment Share on other sites More sharing options...
xerxes Posted August 11, 2003 Share Posted August 11, 2003 In a battle you can't embark the 88. You can debark but the setup is like 6-8 minutes. In an operation, if you have a tractor during the setup for a new battle you can embark the 88. Then you can tow the 88 to a new location and set it up. In fact, this is the ONLY way to reposition an 88 during an operation. You have to embark the 88. If you've lost the prime mover for the 88 in an op, you're stuck and can't reposition the bad boy. 0 Quote Link to comment Share on other sites More sharing options...
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