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daringly

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Before anything, I would like to thank you Hubert. As a hardcore A3R addict, this game is the equivalent of digital crack-cocaine.

For those of you making play suggestions, be SURE you play with "Fog of war" on against a human opponent. It is nearly impossible to invade England in the time allowed, with a competent defense (unless Englang overextends in France).

The one difficulty I have with the game, is that defensive air is nearly useless. If you have 2 air fleets, each at same readiness and experience, the attacker inflicts about twice as many hits as the interceptor. Additionally, an intercepted air fleet does not have its raid significantly reduced by interception.

My two suggestions are:

1. Equalize defensive air fleets with offensive (and versus strategic, give it an advantage)

2. If offensive air is intercepted by anything, either cancel its offensive mission, or reduce the "effectiveness" of the air mission by the strength of the intercepting air fleet.

4+ German air fleets on any front are bad, not because they kill ground units, but because they decimate intercepting air. If there is an equality between defensive and offensive air, Germany loses a LOT more air both early and late, giving the axis player a greater challenge (as well as the allies in the late game, with their overwhelming air).

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Currently debating most of these points in the

other threads (the long ones): I agree that the

interceptor should have the advantage. And while

we're at it, just because an escort comes along

doesn't mean that said escort provides an

inpenetrable barrier protecting the bombers! IOW

the bombers should stand a chance of taking

damage from interceptors even when escorted.

But if this makes a strategic bombing campaign

even more pointless...well just remember the Law

of Unintended Consequences... :D

John DiFool

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