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Helping Plunder


ArmenianBoy

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I agree that plunder seems to be an all to easy reason to gain quick mpp at sometimes little/no cost, except possibly time. However, if there was a cost for a DoW as suggested in another thread as well as activation cost for units moved(attacking) in a turn.

What I mean is that each time a unit is moved (or maybe just used in an attack) there is an associated fee (small) in mpp that is deducted. The cost would depend on the type of unit that is moved (attacked with) with inf being the cheapest and possible air/armor/naval the more expensive.

Granted the current model may not allow for the right amount of mpp per major nations to keep play balance. For example the war on the east front would require the axis to keep a surplus of mmp if they planned to have an active period of attacks. Thus, some tweeking would be necessary.

This model would help to correctly even out the pillage of some countries, which currently may be in the 'no brainer' category.

-just some food for thought.

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