Batavian Posted November 15, 2002 Share Posted November 15, 2002 I'm interested in your opinion on which you prefer, SC or COS. Of course, I am assuming you have played both. What do you feel are SC's strengths over COS, if any. Thanks. On November 13, 2002 02:27 PM, John DiFool wrote: Okay, yer a newbie, so I'll cut ya some slack. There must be 20 threads scattered throughout this forum addressing this very topic, so feel free to go read them first, then get back to us, ok? John DiFool In response to original post by Batavian: I think most know that these two games are almost identical to each other. I was a huge fan of COS (Clash of Steel). I played the demo of SC (Strategic Command) and opted not to get it as I felt it did not have enough new/different features to warrant a purchase. SG felt like it should have been called COS v1.2. For those veterans of COS, honestly, what is there really new about SG that makes it better/different than COS? Link to comment Share on other sites More sharing options...
John DiFool Posted November 15, 2002 Share Posted November 15, 2002 Originally posted by Batavian: I'm interested in your opinion on which you prefer, SC or COS. Of course, I am assuming you have played both. What do you feel are SC's strengths over COS, if any. Thanks. I probably already made this clear in another post, long ago, but, in a nutshell: 1. Battle of Atlantic: moving subs around is fun [sC] but COS handled it better for the most part [except for not being able to rebuild subs] 2. Operational land war: COS does this much better, mainly because there are retreats, advance after attack, and ZOC do more [like prevent building enemy units in one] 3. While I dislike the "20 air fleets to victory" in SC, I'm not crazy about the force pool limits in COS. Let actual constraints in the game engine prevent accumulation of huge numbers of a particular kind of unit [like oil, for criminy's sake... ] 4. Naval warfare [except for subs]is more enjoyable in SC. I dislike [and still do]the "sea zone" concept in COS [and WIF, which is where COS ripped off the concept from] 5. Weather is nonexistent in SC. 'Nuff said. 6. Tech: I like the greater choices in SC [why can't I get sub tech in COS?] but COS handles the advances better. 7. I prefer Hubert's political model, for the most part: either Franco will join you, or he won't, and all the "political pressure" in the world won't force his hand. But I dislike the deterministic nature of things in SC like the Yugo coup [in COS I managed to get them to join the Axis a couple of times ] 8. Other things: paratroops [controversial]. Africa was done better in COS, AI is >worse< in COS, interface is slightly clunkier in COS, Rommel having a movement of 3 [yea! ] in COS, I prefer [like subs] SC's having strat bombers on the map [now if we could just target specific industries as in Over the Reich, not to mention occupied resource hexes]. Both games suffer from a lack of any sort of logistic model [having to pay for it and plan for it; because of the real-world problems the Jerries had in this area, the Germans do better in Russia than they would have historically, given the same tactics and strategy]. Like others have said, the Perfect WII Grand Strategic Game would combine the best features of both. :cool: John DiFool [ November 15, 2002, 01:43 PM: Message edited by: John DiFool ] Link to comment Share on other sites More sharing options...
Batavian Posted November 15, 2002 Author Share Posted November 15, 2002 Thanks for the reply. I'd have to say I agree with everything you said, although I am still a newbie when it comes to SC. I do like the ability to play a person over the internet and am hoping to get some feedback on this feature. But that's a whole other topic. Thanks again for your comments. Link to comment Share on other sites More sharing options...
JerseyJohn Posted November 16, 2002 Share Posted November 16, 2002 I'm a fan of both but would say they're far from identical. In fact, I think the differences easily outnumber the similarities. Getting back to the original point, there really are a ton of earlier forums where his topic was beaten to death. Having commented my views extensively -- perhaps even borishly! -- in several of them, I honestly can't bring myself to cover the same ground here. One thing I have to restate, though, is that SC is not an overall improvement of COS, it's essentially a different approach (production tables, naval tactics, etc.) and in some ways I prefer COS. In both games I hate the North African hex line which has no room for maneuvering -- it is relavent in one hex only, the once adjacent to Alexandria, where the Qattara Depression is closest to the Mediteranean -- which I've also said in at least a dozen earlier forums -- me and many others. One thing about Clash, I always felt the computer was cheating! [ November 15, 2002, 08:12 PM: Message edited by: JerseyJohn ] Link to comment Share on other sites More sharing options...
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