Jump to content

Easy feature suggestions


ArmenianBoy

Recommended Posts

After playing a recent game I feel the below items might make sense and be easy to code:

- Ability to create partial units: this becomes more an issue later in the game when tech is researched, which can increase unit strengths also directly increasing the unit cost. Thus, it can get very expensive to buy a high tech unit. By letting the default create strength be set to the maximum and adding a drop list to adjust the unit's strength if a player wanted to. Of course, the cost of the unit would be calculated by the chosen strength.

- Allow Germany to lend a certain amount(%?) of mpp to Italy per turn if the Axis player wants to, and maybe vice versa. Of course this then brings up the issue of allowing mmp grants from US to other allies or the other way around.

Link to comment
Share on other sites

×
×
  • Create New...