Pascal DI FOLCO Posted September 17, 2001 Share Posted September 17, 2001 Or support for CMMOS ! Let's face it, there will be hordes of mods for CM2. We struggled with installing/changing mods in CM, and now there's an sleek, user friendly, extensible and efficient Mod manager - CMMOS. So I really hope that BTS either will put an "official" Mod Manager in CM2, or else that they'll provide "official" support for CMMMOS- that doesn't involve much if the game does not offer alternaltive texture sets (ooops, in fact it involves having a Mac version :eek: !), and will make all the community use the same system, so modders will focus on mods and not installation routines, batches, etc... Link to comment Share on other sites More sharing options...
Pascal DI FOLCO Posted September 18, 2001 Author Share Posted September 18, 2001 Bump, I' m amazed no mod slut stepped forth to support this one - and I aint't Gunny Bunny either :eek: , so please... Link to comment Share on other sites More sharing options...
Priest Posted September 18, 2001 Share Posted September 18, 2001 I would agree but that would probably mean some sort of coordination between the MOD folks to adhere to a format for MODs. For me it would be nice due to the amount of vehicles and units in the game but to be honest I do not use a modmanager or CMMOS (although I thank those involved) to change me units as I keep my MODs static. I only change them when in my opinion something better comes along. I just use a spreadsheet to track what i have installed (have about everything in the game modded!) Just my thoughts! Link to comment Share on other sites More sharing options...
Pascal DI FOLCO Posted September 18, 2001 Author Share Posted September 18, 2001 Thanks Priest, My idea is indeed to have modders adhere to the same guidelines- and only BTS can "enforce" this ! As for using managers programs, I only use one since CMMOS came out - but before that I relied on batch files. How can you keep "static" mods when you have to change them according to nationalities (Allied vehicles, tanks and uniforms), theater - if using DFDR or playing Italy scenarios, location (buildings sets for Normandy, church types, ...), season (spring/summer/fall grass), type of forces (Heer/SS for vehicles markings) ???? That's why I was very happy to see CMMOS !! Link to comment Share on other sites More sharing options...
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