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TacOps Version 3 on Flat Screen


Bob I

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I just purchased a new flatscreen (21.3") and, when running TacOps (version 3), I have found that the maps no longer "fill the screen". The monitor should be run at its native resolution (1600 x 1200 pixels). I find it extremely distracting to run the game this way (only filling half of the screen). Two questions:

1) Is there any way around this?

2) Will the same thing happen if I upgrade to version 4.00?

Any help or suggestions would be appreciated.

PS -- Can I put in a request for more solitaire scenarios?

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Well, a zoomable map would certainly be a nice feature. However, do note that a 1600x1200 TFT generally will be very good at 800x600 too (perhaps a little ugly due to the big pixels, but none of the image quality problems TFT's often have at scaled resolution because it's exactly half of the real resolution of the display).

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That is correct program behavior. All TacOps maps are done at the same scale of one hundred pixels per UTM 100 meter grid square (one screen pixel per ten meters). Thus, if a map is only a few kilometers wide then it is not going to fill up a monitor set at 1024x768. It was never my intent that a small map should zoom so as to always fit the available screen space. My design intent is for all TacOps maps to be presented at the same scale (given the user's preferred screen resolution) and that TacOps act as a cooperative, windowed application rather than as one that highjacks/changes the user's desktop settings. The majority of TacOps users prefer it to work the way that it does.

TacOps4 works the same way.

Providing an optional alternate behavior is on the wish list but its priority is too low to offer much chance of it ever getting done. It has a low priority because most users can change their screen resolution with a couple of clicks.

P.S. You should try the free v4 demo at the URL below. v4 has a much better looking interface than v3.

http://www.battlefront.com/downloads.html

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