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more newbie questions


dhuffjr

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Are the off board artillery units batteries or battalion sized?

The range of hellfires well exceed the visual range (default setting) should this be changed to 8000 or is it possible for another unit to "paint" the target? If so how is this done?

I have the downloaded demo is the instruction manual the same as the full version so I can be printing it while waiting on the full version?

Thanks

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> Are the off board artillery units batteries or battalion

> sized?

For tube artillery, it could be anything between a fast firing battery to a slow firing battalion. Technically the off map arty isn't really "units" as much as it is salvos available now from somewhere in the rear. Salvos isn't really a good word to use either as it implys that a salvo animation only represents a single volley vice a more less continuous effect on target.

The salvo size for an off map arty or mortar asset is about the same as the salvo size for an on map unit that has 8 or 9 tubes. But, it isn't a one for one deal. There should be fewer off map assets than you would have if you were using on map unit markers because the off map abstraction does not include the down time needed to frequently displace arty units after firing so as to avoid counterbattery fire. A rough rule of thumb for battle against a well equipped enemy would be only one fourth to one third of arty units actually able to fire on targets at any given time. The rest would be displacing.

> The range of hellfires well exceed the visual range

> (default setting) should this be changed to 8000 or is it

> possible for another unit to "paint" the target? If so how

> is this done?

Hellfires are currently limited to 4000 meters in TacOps and there is currently no functioning laser designators in TacOps. Both items are on the wish list.

> I have the downloaded demo is the instruction manual the

> same as the full version

Yes - for the most part.

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