In the course of dozen playthroughs and experiments with Blender/CM2 Tools (http://community.battlefront.com/topic/118928-combat-mission-modding-tools/) several assets were created which I want to share with the community:
Big Cargo Ship
BF109
Radar Station
Downed Blackhawk
Fire Truck
Ambulance
Barricade + optional Smoke/Burn Stash (Wreck, an invisible alternative is created by 37MM)
Famous last words and all that.
So first tried a random object gathered off the interweb. Typically this cuckoo seemed to hamper export even with everything I could think of corrected.
Also, as an aside, weird issue with the independent buildings - when I import an independent building mdr into Blender none of the textures were linked despite all being there and in same folder as per SOP (happened on two different buildings - so by the rules of slack scientific proof - they'll all be t