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SCENARIO DESIGNERS--A way to improve the AI's attack plan.


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A tip from another thread said that a way to make the AI attack better, especially if they have to cross a bridge, is to make the defender's side of the map "friendly" to the attacker. This makes the AI Attacker more aggressive because it makes it think that it can reach safety by heading that way.

So like you're designing a scenario where one side is supposed to advance across the board in trying to move on to another "sector" make the "Exit zone" the friendly side.

I'm not certain that this will work for all situations but the original "tipper" said this technique did substantially improve his scenario.

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All that sleeps, awakens...

All that awakens, hungers...

All that hungers, feeds...

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