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Fuzzy Logic


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I'm extremely interested in the games fuzzy logic system. Could Steve/Charles/anyone point me to some web resources that can explain how this works, with respect to the Strategic AI and gaming applications I'm still trying to grasp the concept of general behaviour, but yet with variability.

Do you use some sort of table?

BTW - Hows the STRATEGIC AI going? I'm very interested to hear 'smart' it is at present

Will you be adding any LEARNING into the AI?

Also I stumbled upon this very nice page on Games AI

http://gamesdomain.netvision.net.il/gdreview/zones/strategy/craig/craig.html

A nice interview with AI designer from SSG and CC2

Nice quote from CC2 article smile.gif

>I think it's great Charlie is going to do ASL. A computer game that tries to be true to ASL is a major undertaking. I'm looking forward to seeing how he handles it.

Heheh wink.gif

Also this quote will back up what BTS has been saying -

> What do you feel most holds you back in developing your part of the game AI?

CPU cycles. There is a lot more accuracy that could be attained with a really powerful machine. For instance, internally we use a 2 meter by 2 meter grid to regulate all map movement. Ideally we would want to use a 1 meter by 1 meter so that the space occupied by a standing soldier is more in line with how close soldiers may be together when in dense terrain (such as in a building). But the CPU hit for processing 4 times as many locations for the same amount of area would drag the most powerful machines in the home market to it's knees.

Other things like analyzing in detail the LOS from any one location to any other potential enemy location can't be done because it takes way too much time to do that many computations. We have to use a "fuzzy" LOS that is pre generated for a map to approximate these effects.

- Ok BTW we believe you now! wink.gif

LiNKS -

Some code and article on 3d path finding AI

http://www.radixtechnologies.com/papers/pathfinding.shtml

More links on game AI here

http://www.gameai.com/resources.html#GAMEDEVNET

and here

http://www.gameai.com/ai.html

CCJ

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

[This message has been edited by CoolColJ (edited 09-02-99).]

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