Yep, really depends much on size of AI forces to be moved across a map. If it´s yet out of sight from the human player, one can keep things more generic when moving from a possible setup/deployment zone towards a zone just before likely contact is to be made with the opponent. With the inability of the (Op-) AI to keep forces seperated and move in halfway coherent "formations" toward a movement zone, one does not like to catch the AI with lots of units intermingled, when they all try to reach th