Hi, I have had reason to be inspired to create a SP scenario that will feature the player as the attacker. It has occurred to me that there are some basic game concepts that I deal with as a player that I do not know how or if are they dealt/are made to be dealt with by the AI. I know there are things like "AI plans" and "AI triggers" now in the game, but I'm just looking for a basic run down on how the following things are typically dealt with by scenario designers when managing/scripting the A
Yep, really depends much on size of AI forces to be moved across a map. If it´s yet out of sight from the human player, one can keep things more generic when moving from a possible setup/deployment zone towards a zone just before likely contact is to be made with the opponent. With the inability of the (Op-) AI to keep forces seperated and move in halfway coherent "formations" toward a movement zone, one does not like to catch the AI with lots of units intermingled, when they all try to reach th