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Demo Driver Conflicts post here! #2


Guest Big Time Software

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Some minor irritants only:

P3-500 (128Mb), NVidia Tiva TNT2 Model 64 (32 Mb), and whatever version of DirectX comes with Win 98 recently purchased.

1/ "Marching ants" at left and top borders of screen.

2/ command lines pass underneath top layer of terrain.

Nowt else noticed.

Cheers

Mike

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Hundminen,

You are not the only one having that problem with freezes. Indeed, I am also unable to play more than 2 or 3 turns without having the Beta demo freezing on me in the same conditions that you described in your post.

I need to shut down the computer and start it again.

All the drivers have been updated,

and for 3 weeks, I have tried EVERYTHING to get it to work. It is just so frustrating!

Anyway, I sincerely hope that the final version of CM will work on my machine, since I preordered it a long time ago smile.gif

For the record for Steve & Charles, here is my system:

AMD K6 200MHZ

48MB memory

2.1 GB hard drive

STB Velocity 128 3D (8MB)graphic card

ES 1868 audio drive

window 95

DirectX 6

audio & graphic card drivers updated

Thank you for your time,

Karl

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I've got a mac with a 12MB voodoo2, and after getting the 3dfx drivers it works fine, cept that it's limited to 640x480 (It should be able to do 800x600, right? Fix for this?) There's a few bugs, though (these don't show up on a RevC iMac)

1. Numerous small artifacts, usually 1 pixel. Seem to be randomly colored.

2. Whenever text is displayed at the side of the screen with a command line (AKA Sherman 105m, visibility blocked), it goes totally nuts. The text is displayed as white-and-green horizontal lines across the screen, and everything goes incredibly slow. Once I move the mouse so the text is all on the screen (and the program finally registers it), everything goes back to normal.

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System:

Win95 4.00.950a

200MMX

Matrox G200SD PCI c/w 16 SDRAM

64 meg RAM

Latest Matrox drivers used

When I first got the demo, I was using older drivers,

and everything ran fine, except that LOS lines, firing

lines, and waypoints did not show up very well, as

did the unit selection boxes and tracers. Everything

was a sort of brown-grey colour. Switching to the

new drivers gave me all the above in their proper

colours, and the game runs fine. However, in

zoomed out views, infantry figures show up as

white, when they become only a few pixels in size.

At some angles, regardless of zoom, the backpack

portion of the figures can also turn white. Changing

the angle often fixes this. The objective flags also

exhibit this behaviour.

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AMD / 3dfx Users:

Go to 3dfxgamers.com and go to FAQ section. They link there a utility that will enable write allocate on your BIOS. It's call setk6 or something. Anyway, you have to run it out of your windows DOS box (not autoexec), contrary to instructions supplied. Finally figured this, and haven't had a freeze-up since!

Post a reply if you need more info.

Hundminen

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