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Col_Handgrenade enters the battle...


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That does sound great, but it's not the sort of thing a "generic" ops layer can really do out of the box. It can't, for starters, build the fine understanding you have with sburke.

Of course, playing any ops layer HvH makes it much harder to reliably have "easy" battles than against an AI, too, which makes the feature more worthwhile. It's true that I was mostly commenting in the context of those who were hankering after a player-guided campaign mode which would be "vs machine".

Understood. It would be good to have that automated layer too. I enjoyed CC2 years ago and it was quite an innovation at the time. So today with CM, the choice is to keep waiting and hankering, or to make something together with the imperfect but available tools we have right now. Some will prefer to wait and others will prefer to make-do.

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