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Murauder

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Posts posted by Murauder

  1. On 12/19/2023 at 7:52 AM, Warts 'n' all said:

    Sadly, having taken a more detailed look, these are really not my cup of tea. Although you have done a reasonable job with the maps. Basing them on PS really does expose what it for what it is; a childish shoot 'em up dressed up to look like WW2.

    I'm not sure which was the biggest insult to my intelligence. The SS arriving on Utah Beach in tanks on D-day, or Best being dominated by a church on a rocky escarpment. Ho hum.

    I have said these scenarios are remade from Post Scriptum,not the reality. In that game,Utah has tanks on German side,and also, the same as SS in Best. If you think this is an insult to your intelligence, you'd better delete them. I spent hundreds hours to make these maps to commemorate my beloved PS, not for your likes.

  2. This collection includes 4 scenarios,which are remade from the tactical WW2 FPS game Post Scriptum. Based on the PS map I made them in the CMBN. I have played through these scenarios for many times, so they should be fine. Also I have made some different layers, but they are not quite historiclly correct, just for my own fun. Maybe I will release them later days. Now I am making a Carentan map, it will take some days to finish.

    Mega link:https://mega.nz/folder/6qZjyT5I#wkbgyWGKfTXYspTDbkZVbQ

  3. On 9/12/2023 at 2:11 PM, Murauder said:

    I dont think convert document from ogg. to wav. will work. I have tried before,but not Squad. I used the Post Scriptum file and convert them for CM. And,it was very wired in CM,not as same as the original sound from PS.

    OK, I have found the solution,it's the bit rate. CM can only use 750 bit rate,higher or lower will cause the audio become strange. I have already convert the Squad and Post Scriptum sound to CM.

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