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Andrew6850

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Posts posted by Andrew6850

  1. Ah I see, that makes sense. It seems like the launcher is just a bit heavier than the AT-7/AT-13 ATGMS so it should act the same in-game as those systems.

    Has anyone seen a change in accuracy with these ATGMs from their deployed to semi-deployed states? If not I’ll set up some tests and post the results

  2. The Ukrainian Corsar ATGM is an interesting weapon in-game because it can only be fired from the shoulder unlike the AT-7/AT-13 which have a deployed and semi-deployed state. 

    After doing a bit of research on the Corsar platform (mostly searching for pictures and videos of it) I found most images have it mounted on a tripod. I did find a test firing demonstration where the user did not have the tripod attached but he was firmly resting the ATGM on a sturdy sandbag wall when shooting.

    The overall weight of the Corsar missile/tube, launcher and guidance device (source is from a Kyiv State Design Bureau Corsar video linked below) is 24.5 kg or about 54lbs. This weight is a bit heavier than the 18kg written in the CMBS manual.

    Considering that the Corsar is a SACLOS system that requires the user to hold the launcher crosshairs steady on target I’m wondering how feasible it would be to first, absorb the shock of the missile being fired and secondly, hold a 54lbs weapon steady enough to make a hit on a target at 2500 yards with any kind of accuracy.

    My point is that the Corsar should be treated the same as the AT-7/AT-13. Have a tripod for it but also give it the option to be semi-deployed like the AT-7/AT-13. However, there should be a significant accuracy reduction for using it semi-deployed.

    I hope this isn’t too knit picky but I believe it makes the in-game Corsar far more powerful than what it can really do. 

    cheers

    Link to Corsar test firing and component weight from Kyiv State Design Bureau: 

     

  3. One aspect I like a lot about winter in other Combat Mission games is that the trees and other foliage are bare which increases line of sight.

    Does this mod address line of sight in foliage or is it purely cosmetic?

    Either way I love this work and will be using it a lot!

    thanks

    andrew

  4. That’s helpful to look at what already exists across the titles.

    Ideally we could get the BMP-1’s and their variants from either CMSF2 or CMCW to go over to CMBS for Russia and Ukraine. Even the T-62Ms have been seen in pretty large numbers fielded by Russia.

    And of course the BM-21 Grad and cluster munitions from CMCW :) 

  5. The two posts that I made above go into detail on what vehicles and equipment we use in games based on observations and some research. It does restrict the number of available options for us in quick battles but the end result makes it more realistic to real life but more importantly, a more balanced game between Ukraine and Russia imo.

    Something I didn’t mention earlier is that both Ukrainian and Russian aircraft are not used in the way that they are modeling in the game. I think that in the game the aircraft circle around fairly high up to spot targets and come in low for attack runs. What I’ve seen in the war in Ukraine is that both sides’ aircraft are forced very low to the ground to avoid medium or longe range SAMs. With that being said, it would probably be most realistic to prevent the use of aircraft on either side due to the way they are modeled in-game. Still not sure about that one though.

  6. Great post Centurian, Oryx has been a very helpful resource with keeping up on vehicle and equipment loses. The CMBS missions that I play with my friends are mostly Ukraine vs Russia with limitations on what the Ukrainian and Russian armies can bring to the battle to be a bit more realistic to what is observed in the war.
    As far as game play I’ve found it be a lot more balanced and enjoyable to play CMBS. When all vehicles and equipment in the game are allowed in a quick battle it usually means that the US Army dominates the Russian one and the Russian Army dominates the Ukrainian one. But when you apply the more realistic limitations to the equipment and vehicles the Russian and Ukrainian armies are surprisingly on par with each other. It makes for more interesting and intense attrition fights in quick battles or scenarios.

    Andrew

  7. From what I’ve read online the T-64 BM Bulats we’re not produced in large numbers, by far the most common tank Ukraine uses is the T-64BV but they have upgraded a large number of them to include thermals in 2017. Those aren’t modeling in the game since it was developed way before that.

    For the Ukrainian vehicles in-game I believe the BMP-2 and BTR-70 are by far the most common whereas the BTR-4 is in service in far smaller numbers.

    The only tank in game that is in use in large numbers is the T-64BV. I haven’t seen the other models in use, they may have been destroyed very early in the war though so depending on the scenario time you could have some.

    This limits the Ukrainian player’s options in vehicle selection but there aren’t any other vehicles built into the game which they use like the various T-72 models or western APCs they have received.

    You could use American 60mm mortar teams, Stinger teams, Javelin teams, Humvees like you mentioned, raven drone (to mimic Ukrainian small drones), and the M777 artillery. The problem is the difference in Uniforms but there is a mod that I’ve seen that changes the US Army skins to Ukrainian ones.

    Cheers

  8. On 9/4/2022 at 6:57 AM, kevinkin said:

    Is there a thread that discusses which units in CMBS can be reasonably carried over to sim current events? Or maybe a better way to address this, which ones should not be used?

    Thanks.

    Kevin

     

    Hey Kevin,

    I’ve been thinking about this topic a lot as well. Especially for quick battles in the stock game where the rarity for certain equipment is not reflective of reality (since the game came out so long ago and isn’t necessarily supposed to be realistic in that way).

    Since the current war in Ukraine started I have been fairly regularly keeping up with videos covering it and I’ve seen a lot of the equipment that is being used along with some researching of equipment numbers.

    From what I can tell, the vehicles and equipment that should be used on the Russian side are these:

    -BMP-2 (by far the most common Russian IFV in service in Ukraine right now)

    -Note that BMP-2Ms have been seen and destroyed but they are much, much more rare than standard BMP-2s

    -BMP-3 (a fairly common IFV, you can see many pictures and videos of knocked out ones at least)

    -BMP-3M (these are more rare than the base BMP-3 from what I’ve seen but telling them apart in a wreckage picture is difficult)

    -Note that BMP-3Ms have not been spotted with ERA plates from what I’ve seen, and no APS or Shorta systems either

    -BTR-82 and 82A (both variants of very common but from high level research on the internet it looks like there are more BRR-82a in service, note that I haven’t seen any BTRs equipped with the 14.5mm machine gun as seen in the game)

    -MTLB (these are very common but note the other variants of the MTBs with heavy MGs and auto cannons are absent in the war from what I’ve seen)

    -TIGR Cars (have been seen everywhere in the war)

    -T-72B3 (this is the most common tank in the game -and real life I think- that Russia uses. Note there have been no reports of APS on these)

    -T-90A (this is a pretty rare tank compared to the T-72B3

    -T-90MS (It is confirmed through video evidence that there are some T-90MS’ being used but this would be ultra rare but again, probably no APS)

    -All of the other vehicles and equipment like drones, cars, trucks, mortars and artillery have been seen throughout the conflict in large numbers

    If anyone is still interested in this topic I’ll post what I’ve found for the Ukrainian Army in the war as well. This one is a lot more difficult because the vehicles/equipment currently being used by them is extensive but the in-game vehicles/equipment is limited.

    Cheers,

    Andrew

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