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ZeroAstray

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Posts posted by ZeroAstray

  1. Hi,

    I'm always playing turn based. It's great, however certain action which is possible in reality is not available in turn based. For example, when my Javalin team shot a missile, they should immediately break contact to avoid return fire. Or when the point team being engaged, they should not just try to continue moving to the destination without return fire or seek cover.

    If we could define a conditional action for these units, these problem could be remedied a lot. For example, The javelin team can have a conditional action: after firing missile, fall back. Or the point team can have a conditional action: when engaged, fallback(or seek cover). 

    So I suggest to add in such function to make turn based order more flexible and (maybe) more close to reality action.

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