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Garrett124

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Posts posted by Garrett124

  1. 22 hours ago, Aquila-CM said:

    Example: in order to make the brick wall invisible make two copies of the blank.bmp and rename them to "brick wall model top.bmp" and "brick wall model.bmp" . Put them into your z folder.

    Thanks aquila. For some reason tho i cant seem to get this to work  im not sure if a mod i have is conflicting with that file still doing tests. Turns out like as mentioned earlier, cant put objects close together(referring to the walls and hescos) the wall short or tall has to jut out from the back just a little for the hesco to sit covering the majority of it so making it invisible would help. I wonder if one could replace a wall model with the hesco model that way its all done in one, that would be pretty nifty  

    But alas some how i messed up my game moving files having to do a clean install now. Pulled the map file so hopefully i can reload what i do have done right now. 

  2. 3 hours ago, MOS:96B2P said:

    I might try to place tall walls on the map.  And then place the Hesco barrier (Flavor Object) over the Tall Wall.  The wall would be hidden inside the Hesco and would stop bullets (but not tank rounds).  It would look like a Hesco except when you zoomed in close inside the Hesco you would see the wall.  

    I did try that,  the two sizes i used are too short for the tall wall short wall works great but still messing with the bigger ones. I read you can make a wall invisible id like to figure that out sounds like that would work. Also as im still just a little green on scenario creation how do you get defensive emplacements on map? Id like to trow some sand bags and trenches in with what im making. 

  3. As i continue to play through the game i cant help but notice it seems like everyone has mods that drastically enhance the game now i have some mods but i cant seem to come close to how some of the peoples games on youtube. Any must have mods or immersion mods for sf2 out there that im missing?

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