Jump to content

Camarilabot

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Camarilabot

  1. 4 hours ago, Battlefront.com said:

    Speaking from a game developer standpoint, our customers do not want us to get distracted by H2H optimized battles for two reasons:

    1.  H2H play is used by a minority of our total customer base.  Any unnecessary diversion of resources away from single player, therefore, is counter productive.

    2.  H2H play optimization means the scenario can only be played by one force type, yet a large chunk of our customer base prefers to play as only one side.  So if we include 5 scenarios only playable from the Blue side, then we're going to need 5 scenarios only playable from the Red side to balance it out.  Then customers will complain that the other side has the "better" scenarios and why can't they play them from their preferred side.

    Oh yes, this could get rather "interesting" rather quickly post release :D

    Steve

    but, as far as i know, one H2H player is worth like 33 lesser men who play single player, therefore my statistic has shown that H2H players are in a decent majority, 69% vs 31%

  2. improved textures, slightly at least

    dissapointed with the trees but it could work

    same engine problems that we had in cmbn v1, 89.99% of them

    very good atmosphere

    interesting units, game do feel different from cmbn,even with 80% of the vehicles being exactly same models, did not expect that

    nice new flames

    on another hand, old tracers and sounds are boring

     

×
×
  • Create New...