contrails
-
Posts
15 -
Joined
-
Last visited
Posts posted by contrails
-
-
yep renamed "Default.bmp" to "default.bmp" and adjusted to match in blender before exporting
-
Impressive work! Took a look at the MiG-21. Culprit is that the mdr requires texture files to be lowercase. Suggest you incorporate sbobovyc's 'exporting checklist' to your written tutorial https://github.com/sbobovyc/CM2Tools/wiki/Blender-plugins
-
Didn't want to start a new thread. Has this been reported? Passenger side M1152 door opens the wrong way
-
cool little cinematic scene
-
On 10/17/2018 at 3:46 PM, Ts4EVER said:
Hmmm... do you think it is a good idea to do that? It is one thing if you communicate this here and I totally see your reasoning, but if you include these campaigns in an unfinished state, you are technically releasing a faulty or buggy product. Not every customer browses the forums and will be able or willing to get this information. I'd be careful with that from a marketing perspective.
Should be avoidable by labeling them as 'not upgraded to CMSF2 standards'. Just like how some scenarios warn you there are no AI plans for red/blue, would be easy to tell if included in the description
-
Some screens from "Passage to Wilcox"
scouts report good effect on target
bad idea to surrender while getting shot at
our syrian friend didn't make it
1st platoon forms up in preparation to move on objective lima
-
16 hours ago, L0ckAndL0ad said:
Getting onto Vasquez's 4th base would be hard. 1st Platoon's Assault team survivors (two Marines) still got some explosives, so going into the front door can be avoided. Can also get help from the 2nd Platoon for this. Anyone got any ideas?
Is it neccessary to occupy? Since 1st plt is depleted, I would just bypass and have them watch the objective... After all the enemy only has 3 exits from that compound
-
I liked what ||CptMiller|| did for the 101st airborne (http://community.battlefront.com/topic/127064-187th-infantry-regiment-“rakkasans”-–-101st-airborne-division-air-assault/) so I created a similar mod for the 3rd Infantry Division. These are the guys manning Task Force 3-69 as depicted in the stock campaign.
I intend to do 2nd ACR from the battle pack campaign at a later date
grab it at cmmods! https://cmmodsiii.greenasjade.net/?p=7196
-
I've stitched together a custom horizon texture at 2x the resolution of the original textures. Sampled from pictures of the ukranian countryside
some pictures of it in action:
a subtle difference, but the more pixels the better, right? hope you beautiful people enjoy
http://www.mediafire.com/file/mj48x5pesk89g6s/cmbs_horizon.zip/file
-
1 hour ago, Mord said:
The bullet holes/wear only happens with independent buildings.
could you explain more? I never played CMSF1 so I'm not sure what you mean
-
TF Spartan Resolve continued. CPT Grammont, CO A Company, 503rd Airborne assesses the battlefield as his soldiers reinforce UKR 1st Tactical Battle Group in the nick of time
-
Soldiers pull security while another tends to a fallen comrade injured during a brief altercation with the enemy.
As seen during the first mission of the excellent TF Spartan Resolve campaign
-
On 5/27/2017 at 5:36 AM, Shadrach said:
Thanks for the reply; the trouble is I get the issues whether or not the effects are enabled, just with Reshade installed to the game is enough to get weird issues.
The most annoying ones are area fire and artillery targets are often offset by a lot, and when moving a waypoint they tend to "cycle", which happens in vanilla too, but not as intense.
I had the same issues with terrain clipping. I ended up backtracking to an older version of reshade that didn't have that problem. I don't remember what version I ended up using, but if it helps this is my reshade setup: https://www.dropbox.com/s/njgaog56thm9h1p/CMBS reshade.7z?dl=0 (drop into your root CMBS directory)
I never messed around with texture sharpening so I don't know if there is an issue.
-
It's very subtle. Scorpion is missing the vertical twigs that multicam has and in general looks like a slightly zoomed in version of multicam.
https://ovinnovations.com/pages/scorpionmc
On the blouse you'll also see that the velcro covers the entire shoulder pocket versus having a separate top and bottom flap in the old multicam cut.
How to mod skybox (skyline)
in CM2 Scenario and Mod Tips
Posted
I ran into the same issue but wasn't able to find a free program that lets you manipulate the alpha channel. I was working with GIMP so what I did was save the file in a format that supports transparency such as .png and use "greenfish icon editor" to convert it to a 32-bit .bmp