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FredLW

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Posts posted by FredLW

  1. On 1/5/2024 at 4:07 AM, Battlefront.com said:

    Hi everybody!

    It’s that time of year again where I do my best to lay out what the next year means for Combat Mission.  Well, half a description in this case as I need to make this a two part update.  There are a couple of things that need a wee bit more time to get ready for you.  You’ll see the second half of the update sometime this month.

    Before talking about what’s coming up next, I’m going to continue with my tradition of summing up the previous year's outlook with where we wound up.  Last year there were 5 areas listed out in detail, so here's how each went:

    1. Steam/Matrix Releases

    This all went nearly exactly as planned.  At the end of this month all existing CM2 products will be available through Matrix (Slitherine) and Steam.  All releases have Slitherine’s PBEM++ player matching system as well as support for Tournaments.

    2. New Content for CM2 Games

    When it comes to the new content announced last year, we hit a bunch of snags.  Many of you might know that we outsource most of the Packs to the very same folks who have made lots of awesome stuff for you in the past.  You get the best of the best and the authors get some well deserved spending money for beer or haggis.  

    In the end everything works out great, but these guys work on top of their normal jobs and whatever else is going on in their lives.  This means that if something important and unforeseen comes up, there can be delays.  Not only that, the way real life works means people don’t really know when things will get firmly back on track.  We had a couple of those delays last year.  Fortunately, everything is back on track and humming along nicely. See below for more details.

    ADDITIONAL NOTE - the planned expansion for CMBS has been permanently shelved due to the ongoing war.  This decision was our own, however Slitherine was 100% in agreement with us.  It is nice to work with people who don't value money over all else.

    3.  Upgrade 5

    Engine Upgrade 5 is the free upgrade designed to bring some of the slowest legacy code up to current technical standards.  This has been a bit of a technical and scheduling struggle to deal with.  The code we most need to change is, unfortunately, some of the hardest to deal with.  There’s been some false starts which have cost us time.  Also costing us time is this has to be done on top of everything else that needs to get done.  I really don’t know when we’ll have something ready for you.

    Releasing patches for all CM2 games at one time really sucks (think of all the testing that has to happen!), therefore we try to do it only when we have something huge to role out.  However, because Upgrade 5 is taking longer than expected I’m going to try hard to get you something significant as soon as it’s ready instead of waiting until everything is done.  Know that I’m aiming for this even though it might turn out not to be feasible.

    4.  CM2 Professional Update

    CM2 Pro development work was, as promised, paused last year so we could concentrate on commercial stuff for you all.  Other than me writing a few white papers for one customer and making sure everybody is happy with what they have, we’re still very much focused on the commercial side of things.  That will not change for the very near future and, thankfully, our professional customers are OK with that.

    5.  Patches!

    All the patches we had in mind at the beginning of 2023 were released, including adding the ability to use the PBEM++ and Tournament features for existing CM2 games (CMFB coming up in a couple of weeks!).  Of course there were a bunch of unplanned for patches and for sure there are known bugs that still need to be addressed.  That's the downside of having so much detailed content to maintain... seems there's always something to fix! 

     

    Now for the fun stuff... where things are going from here!

    CMBN - Utah Beach Battle Pack

    We are getting to the end of the process for the next addition to CMBN - Utah Beach Battle Pack.  This is a pretty big one for a Battle Pack.  It contains two large campaigns played from the perspective of the 82nd Airborne and 101st Airborne Divisions, plus a short campaign featuring the 101st Airborne and 17th SS PzGren divisions.  There are a number of stand alone battles as well as the infamous Master Maps to play with.  Here are some screenshots to ooh and ah over (I know I did!)

    CMBN Utah Beach 1.jpgCMBN Utah Beach 2.jpgCMBN Utah Beach 3.jpg

    CMFI - Battle Pack 1

    This is coming along nicely and we will make some more noise about it soon.  I wasn't able to confirm some of the details with the guy heading this project in time for this post so it's probably best to make a more detailed announcement a bit later.  What I can say is the focus is on giving the various oddball forces in CMFI some time to shine. 

    CMCW - BAOR Module

    We're well underway with this one.  Now that our artists are freed up from Downfall and other work you can expect some juicy Cold War bones very soon.  With that will come a more detailed laying out of what you can count on in the final product.  I'll also make sure the guys behind it are the ones to answer your questions as "that's not my department" :)

    And finally...

    CMFB - Downfall is Released!

    If you didn't pick up on it in the above, as of right now we have just opened preorders for the much anticipated Module for CMFB - "Downfall".  This is a massive Module that brings CMFB right through to the end of the war, including adding Commonwealth forces and the plethora of the Third Reich's last gasp formations and equipment.  Some of which you've seen fighting on the Eastern Front, some unique to Downfall.

    I'm not going to post any images or details of Downfall because all of that is available by heading over to the CMFB section of our website.

    https://www.battlefront.com/final-blitzkrieg/cmfb-downfall-module/

    The EXACT release date is up to Slitherine, but we're on track for an end of month release.  And yes, you cheeky little buggers, I do mean this month :)

     

    And with that, I shall end Part 1 here.  Thanks for staying tuned and looking forward to 2024 with us!

    Steve

    Nice preview !  Thanks for getting CM games alive through the years ! My wishes :
    1) don'n use to much acronysmes: what means "CMCW-BAOR" or "CMFB"  ?   I know it, but think to beginners... 
    2) a REAL dream:  release "CMBK"  = Combat Mission BlitzKrieg. 1939-40 Poland, Belgium, France campaigns !  wow, what a dream, what a potential for battlepack, new tactics, upgrades, ...   Good stuff means good money, I'm pretty sure you'll get a lot of customers for that ! 

  2. On 12/18/2022 at 3:01 AM, Artkin said:

    I was able to find it from

    Battlefront.com -> Patches -> CMRT 2.0 through 2.12

    Are you able to find the patch following that path? I did and it's the same exact link.

    Yes, I finally find it in the Patches menu from Battlefront web site.  There is no download for the BP1, but as patch V2.12 is mandatory... 😉 And then you have to reactivate all licenses (Base game+ Fire&Rubble extension + BattlePack1) .  Lasting...
    Thanks for your help.    

  3. solution !  😉 
    I had to download an "hidden" update V2.12 for CM red Thunder , install this update, and then reactivate all the keys  CMRT, F&R, BP1.  Took 2 hours...
    Link to the "hidden" Updatehttps://battlefront.sharefile.com/share/view/s216b2ad387c543e7811ee38b4df26ef2/fo1537bb-8878-4e38-83e1-a2f372b86b08

    Thank you too to Paul Klimstra, member of Facebook "combat Mission Fan club" , which had the same trouble before and helped me. 

     

  4. Well..  I tried all my licenses keys CMRT Base game (V2.11 , Engine4), F&R, BP, but still have V2.11. 
    I cannot find an 2.12 upgrade in email exchange or  in my account/orders. Does someone knows were to upload this 2.12 update  ? I can't find it on BF website.   Is that included in any package below in attachment  ? 
    Or is that blocked because of the Nigel Pye Mod I use  ?   (This Mod from Nigel is really great !)

    thx

    Game  Capture d’écran 2022-12-17 221342.jpg

  5. Hi 
    I have CMRT + F&R, V2.11  , game engine 4. I recently purchased BP1 for CMRT, activated sucessfully the license, but I cannot see any new scenario or new campaign after having restarted the game !... 😞 
    On the BF website, I see   that V2.12 is required.  OK, but how to upgrade my CMRT game from 2.11 to 2.12  ?   I don't find any link or site for that.  Is that really required  ? 
    For license activation, what key is required ?  the BP1 key  ?  the base game key  ?  the F&R  ?   all of them  ?   Any idea  ? 
    Thanks ! 

    Game Capture d’écran 2022-12-11 190743.jpg

    Game LicensingOK Capture d’écran 2022-12-11 190743.jpg

  6. 21 hours ago, landser said:

    Devil's Descent -- Pitch perfect company sized para campaign.

    Kampfgruppe Engel (CMBN) -- Not a beginner level campaign, but one of the most innovative in Combat Mission. Features ammo and repair state carry-over and core force.

    The Outllaws (CMBN) -- Ramping para campaign, where you start small as the troopers march to the sound of the guns, culminating in much larger battles as your paras link up with 4th Division straightlegs coming off the beach. Interesting briefing style that provides virtually no useful tactical information. but it does provide a narrative, and the player fills in the blanks.

    Road to Montebourg (CMBN) -- One of the most ambitious Combat Mission campaigns, and one of the biggest (16 missions?). Excellent mission variety, with the opening mission a showcase for suppression in Combat Mission.

    Blunting the Spear (CMRT) -- Battalion + sized campaign. I tend to steer clear of the larger campaigns, but this one is too good to ignore. A near perfect blend of long range gunnery duels and close-in fighting.

    Just a few suggestions

    Kampfgruppe Engel is really exciting !  Nice and innovative scenarios, and nice  stuff... miaow...

  7. Which SU122 was that  ?  Short barelled or long barelled, with similar gun as JS2 ?  Even in later case, front hull or turret armor of Tiger II may withstand to 122mm shell, but will high probably take some damages. Short barelled 122 gun is far less effective.   KT is not invincible, just use massive attack as usual on eastern front  (in below gamme, 4 dammaged KT were facing 8x T34.85 + 8x JS2.. on open ground...

    1242626099_CMRedThunder28_12_202119_25_37.thumb.jpg.7964323ab5f6765128c229b2b081307e.jpgCM Red Thunder 28_12_2021 19_36_18.jpg

  8. 17 hours ago, Battlefront.com said:

    Happy New Year!

    First, let’s get the obvious out of the way.  Despite last year being Battlefront’s 20th anniversary of its first Combat Mission release, we’re happy to say goodbye and good riddance to 2020!  The past year of pandemic, political strife, economic disruption, toilette paper shortages, record setting fires, 2 albums from Taylor Swift, and other near misses with the apocalypse are now behind us.  We look forward to a better and brighter 2021 to start off our 3rd decade of Combat Mission fun.

    Despite all the bad stuff that happened in 2020, for us at Battlefront it was a very productive year.  True, we didn’t have much in the way of new releases and that’s no doubt a disappointment to you all.  Fortunately you won’t have to wait much longer for something new.

    The first thing you’ll see in 2021 is an end to the long wait for Red Thunder’s first additional content; Fire & Rubble.  See below for some screenshots.  This new Module is huge and soon we’ll have the webpages up to detail specifically what’s in it.  Preorders will kick in at the same time.  We’re nearly there!

    The next release is Slitherine's re-release of Black Sea.  You’ll see signs of the Black Sea release on Matrix Games’ website very soon.  Other Combat Mission games are scheduled to be re-released steadily at the rate of one Family a quarter, with Battle for Normandy being next up.  As with Shock Force 2, all Battlefront customers get automatic and free access to the Slitherine Steam versions. 

    No doubt it’s been noted that we did not announce or release an Engine Upgrade for 2020.  As things look right now, we are headed for Engine 5 Upgrade later this year.  I can’t promise that any of the features being added to the military version will get into your hands, however I expect a couple will.  Definitely not the one that requires a dedicated high end system with 12GB of free RAM and hours of thumb twiddling time while numbers are crunched.  Oddly enough, we don’t see it being a commercially viable feature.

    Speaking of the military contract work, there's more than anticipated.  I can’t say much about it other than it’s going very well and we are structuring our development time to make sure our focus remains on the commercial work that you all get to enjoy.  It’s a balancing act for sure.  That said, let me reassure you that we view you guys as our core business and that means if push comes to shove the military folks will have to take a number and wait patiently for our attention.

    Let’s see… is there anything else on the horizon that I can tell you about?  Nope, not at the moment.  The year is still young.

    And with that, a huge thanks to all of you who have supported us over these many years.  Without you we’d not be here welcoming everybody to another year of Combat Mission.

    THANK YOU!

    Steve

    And without further ado… F&R Bones!

     

    FR Bone 1.jpg

    FR Bone 2.jpg

    FR Bone 3.jpg

    FR Bone 4.jpg

    FR Bone 5.jpg

    Thank you for these info Steeve ! You can't imagine how impatient we are ! Best wishes from France.

    PS: what about a new CM game " Blitzkrieg! May '40" ? 😉

  9. 3 hours ago, Battlefront.com said:

    Happy New Year!

    First, let’s get the obvious out of the way.  Despite last year being Battlefront’s 20th anniversary of its first Combat Mission release, we’re happy to say goodbye and good riddance to 2020!  The past year of pandemic, political strife, economic disruption, toilette paper shortages, record setting fires, 2 albums from Taylor Swift, and other near misses with the apocalypse are now behind us.  We look forward to a better and brighter 2021 to start off our 3rd decade of Combat Mission fun.

    Despite all the bad stuff that happened in 2020, for us at Battlefront it was a very productive year.  True, we didn’t have much in the way of new releases and that’s no doubt a disappointment to you all.  Fortunately you won’t have to wait much longer for something new.

    The first thing you’ll see in 2021 is an end to the long wait for Red Thunder’s first additional content; Fire & Rubble.  See below for some screenshots.  This new Module is huge and soon we’ll have the webpages up to detail specifically what’s in it.  Preorders will kick in at the same time.  We’re nearly there!

    The next release is Slitherine's re-release of Black Sea.  You’ll see signs of the Black Sea release on Matrix Games’ website very soon.  Other Combat Mission games are scheduled to be re-released steadily at the rate of one Family a quarter, with Battle for Normandy being next up.  As with Shock Force 2, all Battlefront customers get automatic and free access to the Slitherine Steam versions. 

    No doubt it’s been noted that we did not announce or release an Engine Upgrade for 2020.  As things look right now, we are headed for Engine 5 Upgrade later this year.  I can’t promise that any of the features being added to the military version will get into your hands, however I expect a couple will.  Definitely not the one that requires a dedicated high end system with 12GB of free RAM and hours of thumb twiddling time while numbers are crunched.  Oddly enough, we don’t see it being a commercially viable feature.

    Speaking of the military contract work, there's more than anticipated.  I can’t say much about it other than it’s going very well and we are structuring our development time to make sure our focus remains on the commercial work that you all get to enjoy.  It’s a balancing act for sure.  That said, let me reassure you that we view you guys as our core business and that means if push comes to shove the military folks will have to take a number and wait patiently for our attention.

    Let’s see… is there anything else on the horizon that I can tell you about?  Nope, not at the moment.  The year is still young.

    And with that, a huge thanks to all of you who have supported us over these many years.  Without you we’d not be here welcoming everybody to another year of Combat Mission.

    THANK YOU!

    Steve

    And without further ado… F&R Bones!

     

    FR Bone 1.jpg

    FR Bone 2.jpg

    FR Bone 3.jpg

    FR Bone 4.jpg

    FR Bone 5.jpg

     

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