Joe Snuffy
-
Posts
6 -
Joined
-
Last visited
Posts posted by Joe Snuffy
-
-
Here are some screenshots from the scenario "La Valence". Unfortunately, I don't have the screenshot right when actions occurred.
#1 men standing on red circle and hit with gunfire and grenades through brick wall with X.
#2 Squad entered building through X in brick wall:
#3 Men have line of sight through wall they are facing, as shown by red target line
-
You got some screenshot of any kind? These would help a lot to better understand these situations.
The battles are already done and progress saves deleted. next time I encounter this, I'll take a screenshot.
-
Remember the scene in the final battle in Saving Private Ryan where two of the airborne soldiers manned a machine gun inside a 2 story building? At one point they heard footsteps come up the stairs. The Jewish guy says "Upham?" to see if it's Private Upham coming with more ammo. When there's no answer one of the airborne guys sprays the wall with his Thompson, killing a German.
CM does indeed model sound. I'm not entirely sure that the AI will fire on sound contacts, but it's certainly realistic. Also, just because the facade of the building shows a brick building doesn't mean that it's solid cover. There are basically only two types of buildings in CMBN: light and heavy. The light buildings are the independent buildings, the heavy buildings are the modular ones. Light buildings offer little cover especially when close.
Raptorx7 brings up another possible answer with the damaged building.
In Saving Private Ryan scene you describe, the incident takes place through an interior wall - essentially dry wall - which I would expect to pass bullets. But, even in that case, a grenade wouldn't work. But, the situation I'm describing involves exterior walls which are textured as brick and, in the instance I'm referring to, show now visible signs of damage and were not involved in a firefight previously during the battle.
Not sure what you mean by the terms independent and modular. Do you mean standalone and attached? Is that how light and heavy buildings are determined?
This seems to be a flaw in the game. In real life, soldiers for the most part can determine whether a wall is penetrable or not. In urban kinds of fights, it would become very difficult without knowing with a high degree of certainty where you have cover and specifically where you can enter buildings.
-
Long story short: the building was most likely damaged.
There was no visible building damage, and the building had not been involved in any previous firefights or artillery shelling.
-
I am new to CMx2 and have seen a lack of accuracy in terms of doors and windows in buildings. For example, during one battle, I ordered a squad to approach a building from behind. The back of the building had no windows or doors; it appeared to be just a solid brick wall. I moved the squad up against this brick wall. I didn't know if any Germans were inside, but without any visibility or openings to shoot through, I assumed the squad was safe. The next thing I know, the occupants of the house opened fire on the squad through the brick wall, killing all of them with bullets and even a grenade.
I have had other instances where a squad entered a building miraculously through a wall with no doors or windows. But then, at other times, when giving a squad a command to enter a building, the squad has had to run around the building to a door to enter, possibly exposing them to enemy fire. I have had troops inside a building able to have line of sight through solid walls in some cases and not in others.
I just don't know whether to believe the accuracy of doors, windows, and walls on buildings or not. And not knowing this can be very costly.
I would appreciate any comments.
Accuracy of Walls, Doors, and Windows in Buildings
in Combat Mission Battle for Normandy
Posted
For picture #1, it seems the reason is that there is a door on this wall on the other side of the perpendicular wall, which gives the occupants a view out this wall. It's as if the perpendicular wall isn't there.
I couldn't duplicate #2 either. Maybe it was a dream I had.
#3 seems attributed to the fact that it's a light structure (barn).