Jump to content

John 1966

Members
  • Posts

    5
  • Joined

  • Last visited

Posts posted by John 1966

  1. Hi Scottie,

    same to me here! I´m dreaming of dynamic campaigns on one map, where the destruction, the wracks, craters are taken over into the new battle on this map. Where you are fighting the 5th battle for this damnded house on the roadcrossing, wich is a ruin...but still you have to remember how hard you fought for it!:)

    i still missing the "original" campaigns in CMBO, CMBB...sigh!

    Greetings

    John

  2. Hi all!

    I face a Little Problem by using the Triggers. I the AI Tanks wait as Long, as a Trigger for "enemy" armor is...ähm,....triggered!:)

    Sadly, the AI Tank-Commander doesn´t wait at all, because enemy INFANTRY has triggered the "enemy armor Trigger"!

    Any tipps?

    sorry...i try to explain the reaction of the AI as follows:

    3 Tanks with Tankriders on them (don´t know this russian word for those tankovski....Thing ), wait until Axis Tanks arrive as reinforcements (after exact 5 minutes) on the battlefield.

    I drew an triggerline around the reinforcement-zone. But as i said before....my AI tanks are starting as soon, as axis infantry crosses the Trigger.

    Thanks for any answer!

    Greeting to all

    John

  3. Hi all,

    let me ask you a short question. I like to do maps and Scenarios. So, i made one in Holland by using the Canal Bridge, because this Bridge is the only useful for small to medium battles.

    My Game-Version is 2.12. BN CW MG installed.

    But,...i can´t send heavy tanks over this Bridge. Only light tanks, halftracks etc. are able to drive in the ordered direction. Heavy tanks will stopp, losing their waypoint-marker ..doing nothing.

    Is this a bug? I found nothing in the Manual or in the Forum about the difference between "light" and "heavy" vehicles for bridges.

    Thanks for any answer! ....sorry for my choppy english..no native Speaker!

    Greeting John

×
×
  • Create New...