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STUCKER

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Posts posted by STUCKER

  1. 14 hours ago, JoMc67 said:

    This may be true, and it would have taken careful aiming that would include several seconds from a Crack Crew in order to get a first shot hit in...Your Robotic Panther, moved, halted, spotted and KOed a Sherman all in one minute turn (or less I'm sure since this all took place in under a minute)...If this was an Ambush,  then I could understand the One-Hit-Wonder (assuming spotting, then dialing in the range, etc...all in one minute)

    Your instance is not the only time, but it seems to happen at least 50% of the time at those ranges. 

    But, I digress... 

    I wish I would have recorded it with my phone (just to relive the humor part).   The Panther may have already spotted the Sherman during the previous turn ( I don't play in real time.)  It was already very close to the  edge of the wooded area on the hill at the start of the turn so the German crew may have been already planning the shot.   Lucky hit for sure. 

      So in your opinion are you claiming that the CM games first shot hit percentages are too high?   To me, it would be difficult to model historical accuracy closely because of the limited data regarding that issue.  Other than Wittmann and Knispel's  stuff, I don't know of any detailed data regarding first shot/hits.  Somewhere there probably exists information but I am not aware of it.  Who would have recorded this info and with details?  (Range, weather, etc).  The crews would have to document it later if there was time and then much was probably hyperbole.

    The ballistic model seems good to me based on what I have read about these weapon platforms and performance etc.  Not perfect but I think close in most cases.  I don't agree with the seemingly high percentage of small arms fire hits against the optics, nor the knock outs of the main gun on tanks from other tank fire.  I also don't agree with the damage to tank treads by running over a wooden fence etc.

     

  2. On ‎6‎/‎20‎/‎2016 at 10:20 AM, JoMc67 said:

    Ok, so you mean to say that your Leopard 2 moved up a Hill, and quickly spotted and destroyed a T-80 in one shot...I see nothing wrong with that.

    Now, if you were playing any of the CMx2 WWII Titles it should take several seconds (up to one turn) to spot and a few shots before hitting and destroying that tank a mile away. 

    Oops, Never mind, this is indeed one of those WWII Titles, and so I have no explanation for your quick spotting and the One-Shot Wonder (shh, I think it's a carry over from shock-force or somefink). 

    Well it might not have been a mile.  I was only guessing.  I was focusing on the audio comment by the U.S. tanker so I did not really pay much attention to range but it was not what I would consider "close".  It was probably less, maybe 1000 yards. 
    The Panther was opened.  It did not look like the Sherman saw the Panther at all.  The Panther crew was Elite. 

    There are documented reports first shot hits and even kills  from good range.  Read the report about Wittmann at "Point 65.5"  in 1941.  First shot kills or even hits were rare for sure.  Although Wittmann and Knispel's crews (and there were others) had been credited with them.

    Supposedly an Elephant killed a T-34 at 4.5 KM.  Not sure if it was the first shot but at that range, any hit is amazing.

  3. Been playing Battlefront games for years.  Tonight while playing a Final Blitzkrieg scenario, one of my Panthers was moving up a hill and it comes out near the highest point. It spots a lone Sherman on a hill facing it about a mile away.   BOOM!  Sherman brews up.  So I move the camera in close to the Sherman to relive the moment the shell pierces the turret front and when it does, it explodes, starts burning and the a hatch opens up and out jumps a lone U.S. crewman who curses "Son of a Bit#%!"  and he crawls away.  I don't know if this is from a sound Mod I am using or vanilla but I bet I laughed for a half hour! 

  4. On ‎3‎/‎11‎/‎2013 at 0:51 AM, JasonC said:

    Also men in buildings using them properly as cover, by positioning themselves at the back walls or room interior, not the front windows, then keyhole their view outward. And shifting their position inside the room to change their visible picture.

     

    When instead they all stand at the front windows, they draw fire from every point on the compass and die way too fast - that was not the proper way to use a building for cover.

     

    Then there is pathfinding and route bottlenecks created by doors, and the way the tac AI prefers the physically least challenging route instead of the militarily safest one - because it knows precious little about the latter. Leading to such absurdities as every man in a squad walking one by one through the same door covered by enemy fire even after the previous 11 all bought it, and the like.

    People dying one after another as they line up to go through a door.... that is a game breaker for me in regards to city fights.   

  5. I have a monster rig (i7 @4 Ghz, Geforce 960, 32 gigs DDR4 ram etc.  All drivers up to date).  The problem I am having is with the shadows of the trees etc.  

    Latest version of the game is installed.

    They tend to pop on and off then flicker and flutter.  They have a wiggly effect then disappear for split second, then back on.  They come back blocky and solid, then a second or two later start to show details of leaves etc. then fade away almost to nothing.  Eventually, they come back and seem to stabilize but a few edges tend to flutter...It's horrible and really ruins any immersion factor.  When you move the camera, it all repeats again.  This is on any map.  Again, latest drivers, (it did it with the older drivers from 12-2015 too).

    Ideas anyone and thanks in advance-ZhmvY6NGMU.  Here's a link to a short video of the problem.  Sorry, filmed with my iPhone.

    https://youtu.be/TN3a-fjMqC8

  6. Well since someone brought up another wish list tread.

    Heres Somethings I would like to see:D

    Train engines, flatcars and boxcars.

    Motorcycles and sidecars. ( Why Not)

    Brush camouflage on tanks and vehicles. ( Like actual brush placed on top and sides of vehicles)

    Horse Pulled wagons. ( Might not be able to be done)

    Farm animals. ( Gracing in fields and shotup rotting corpses)

    Hold fire and wait for open fire order. ( Hate when spotters open up on tanks with K 98 or P38 when im trying to setup an ambush! Hide makes them put their face in the dirt and they cant see anything)

    Wont talk about blowing up bridges. ( Hate getting yelled at:D)

    Medics and MPs.

    Old style CMBB Campaigns for idiots setup!!!! ( I used to love making Campaigns, but now you have to be a rocket scientist to make a Campaign!)

    That's just some things on my wishlist, but I would like to see some things fixed or work a bit better like Pathfinding and I would love to see some more Campaigns put in the Game. Its Three Modules later and there is still no SS Campaigns!

    I love the game and will always be a dedicated fan.

    Keep up the great work BF

    Great ideas! I agree... that hold fire order would be a MUST. All of these things maybe in 3.0 ;)

  7. There's a thread over on the FI forum which is a fount of good ideas with minimal kibitzing about practicality. One note of caution: it's probably not a great idea to get too fixed in your mind what can "certainly be done"... Just because other games do things, for example, doesn't mean that they're practicable in the CM environment.

    Understood. I did not mean to be "Matter of fact" when I said "certainly". Perhaps because I see animations on the models (doors opening for bail outs etc) I figured complete brew ups might be possible or other disfigurement.

    thanks...

  8. I have been away from the Combat Mission series for some time but excited to see that the 2.0 upgrade was available etc.... I have played many battles now and decided to see if there was a wish list for the next upgrade. I did not see one on the forum so if there is forgive me... Anyway, here are a few things I would like to see implemented in the next upgrade, mostly eye candy.

    1. The animation of the models of the infantry looks like they are running on ice. The feet are moving but they don't seem to move realistically, they appear to be running in place. The Total War series seems to model this better... I would like to see a fix for this as this was an issue with the original game years ago.

    2. How about models that show damage such as when a tank brews up.... instead of just showing an explosion/flames/smoke (very well done however) it would be cool to see turrets blown off or mangled armor plate etc... This is can certainly be done and would add a lot to the immersion factor I think.

    3. Realistic road curves... It's been done before. I realize because of the grid framework of the maps it might be difficult but again it has been done.

    4. Fix the path finding issues. To me, this is the biggest game breaker next to the sometimes snoozing A.I.

    5. Quick battles are fun but sometimes the A.I. forces just sit and are not even aware they are threatened.

    These are just a few suggestions. If these have been discussed before please forgive me! (and they probably have). I DID search for it however. :)

    S.

  9. Hi all,

    I have installed almost all of the model (mostly Aris' stuff) and everything is working fine except the King Tiger V2 mod. I have it in the Z folder etc.... Just like everything else. It's in it's own folder and the textures seem to be all there but when I run the game and choose the King Tiger as a vehicle in a quick battle for example the vanilla model is used. Even if I choose several King Tiger's they all look the same. Any ideas?

    Thanks in advance!

    Scott

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