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SpeakEasy

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Posts posted by SpeakEasy

  1. Thank you all for the input. I was not looking to get into very many specifics with my inquiry. In hind site I could have worded my question differently.

    What I wanted to know was basically, what are the chances of the 76mm, 85mm, 122mm, and 152mm being able to penetrate the front armor of the common German AFVs such as PZIV, Panther, Tiger, or Stug at typical in-game distances (say between 500-1000m)?

    Perhaps what I am asking is impossible to answer without getting into a bunch of details.

    It seems thus far that the 76mm is roughly equivalent to the US 75mm of the Sherman, and that the 152mm can kill even the big cats if it can get a hit.

  2. With Red Thunder close to making its way off the production lines, I was wondering how capable Russian AFVs are at dealing with German Armor. At first sight, many of the guns utilized on Russian AFVs have much larger calibers than the Allied guns commonly seen in CMBN.

    The typical Allied AFVs sport 75mm, 76mm, and 105mm calibers, whereas the stock Russian guns of T-34s, IS tanks, and ISUs are much larger at 76mm, 85mm, 122mm and even 152mm. At first glance, one would draw the conclusion that Russians tanks were much better equipped to reliably penetrate German armor compared their western counterparts. However, I don't believe that the caliber of the gun is the best indicator of armor piercing capability. For instance, I've read on Wikipedia or somewhere that the Russian 122mm gun could not reliably penetrate the frontal armor of a panther, but I've read posts in the forum that suggest otherwise.

    Does anyone know how effective Russian AFV guns were at penetrating frontal armor of German tanks?

  3. Holein, which mission were you playing when this happened? I bet we were playing the same one. I don't remember the name, but you have a couple platoons of US paratroopers that are retreating from a German attack. You're tasked with taking up position in a small town/compound of buildings to hold back the Germans until a third platoon arrives off your right flank and you have to exit all of your units off the map before being enveloped. There are several German armored vehicles/halftracks that draw the fire of the paratrooper mortars regardless of their target orders.

  4. I do infantry only attacks in QBs as well, which has caused me great pain in H2H pbem battles. I just began playing human opponents recently and am finding that my infantry tactics are strong, but my armor tactics are an absolute joke. It'll take me a few more games before I learn how to use my AFVs.

    It seems the only place to learn effective combined arms tactics is in the H2H realm because of the ease with which AI AFVs are destroyed in QBs.

  5. I just unloaded on a german halftrack with a squad of elite and crack American glider infantry from 250m out. The halftrack gunner was not killed and was also able to return fire while the halftrack backed into a forest and out of LoS of my men. I was impressed with the survival of the gunner.

    I'm very happy that these gunners are not as vulnerable with the patch.

  6. I only play as the attacker in QBs and I match the map with the battle type (if it says "Allied attack" I'll play as the allies as the attacker and select the germans as the defender) and still I have this problem.

    I wonder: could this issue be occurring because I am selecting the AI defender forces and not allowing it to be generated by to AI? I wonder if there are specific force compositions tied to each AI battle plan for the QB maps, and by selecting the AI's forces for them I may be straying from these compositions and causing the AI to abandon its preset battleplan for the map?

  7. Sometimes when I set up a QB attack as the attacker and the AI is the defender the AI will not deploy properly. The AI will deploy at the edge of its own side of the map and then attack from those positions after about 25 minutes of gameplay.

    Does anybody else have this issue? Is there a way to avoid the AI acting this way?

  8. I am posting this thread to figure out what artillery assets most people bring to a QB battlefield.

    I find myself trying to figure out specifically what I should bring to a QB every time I am in the unit purchase screen. If I'm the Americans I'll typically bring medium mortars (2 tubes) and a battery of 105's. If I'm the Germans I'll take the heavy mortars and probably some medium mortars.

    I seemingly have stuck to these four artillery assets since beginning to play this game and was wondering if people out there fall into the same category as me, or if they utilize different artillery assets (maybe they take air support or use US 150mm howitzers) and have found them to be more effective than the standard combo of 81mm mortars and 105mm howitzers.

    Also, what do people playing the Britts use? I understand that 88's are the bread and butter.

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