Jump to content

majorbly50

Members
  • Posts

    63
  • Joined

  • Last visited

Posts posted by majorbly50

  1. I find it happens quite a lot really. I can place my units at the other end of a road into a town and they will filter towards me and just get shot up piecemeal outside of the cover of buildings they could be using on the path to my troups. I just played a game last night so I know what the AI is doing. There's something else they used to be vulnerable to in CMx1 also. Side of the map flanking maneuvers. I find this just as easy as before as they pay more attention to what's coming straight at them instead of their sides. I can easily ruse them still with a small frontal assault while running up the sides of the maps with the main forces.

  2. If the only way I could purchase or play CM was via Steam, I would regretfully never play it again.

    Battlefront could do it just like Matrixgames where they use both systems of delivery. Through steam and through their site as well. Therefore you'd always be able to buy from here and your game would be activated from either site. You'd never have to use Steam if you didn't want to and they would still get exposure on Steam by casuals and people interested that didn't know about this site or these games.

    It's basically an advertising method that can perhaps be 30% of the sale. I don't know how much Steam gets but I do find that rather high. Of course I know Steve an others associated with Battlefront surely know and it's their game to decide how they want to distribute it.

    Not caring for my sake because I know where the site is and where to get their games. I'm just thinking about the thousands of dollars they "may" gain by using Steam as well. Makes no difference to me whether they do use Steam or not though in the long run.

  3. It's even worse than that: if Steam takes 30%, they'd need to make sell 1.5x more to just break even...and much much more than that if Steam discounted the game.

    I.e., $50 (cost of game) x N (number of sales) = revenue.

    So 50(n)= revenue.

    If Steam is taking 1/3 off the top, you're left with 33.5(n) = revenue. N needs to be 1.5 to give you the 50(n) revenue that they are getting now. [33.5*1.5]= 50.25.

    But if Steam cut the cost down to $30, that's $20 after their cut, meaning you need to increase sales by 2.5X to get even. If Steam dropped the price to $20, sales would need to increase by 3.75X.

    Steam doesn't price drop games if the developer says not to. The only reason you see a lot of price drops on Steam is because the publisher/developer has reaped all the sales expected at full price. Then they give a discount to milk those standing on the fence.

    Not everybody does it though or has to. Battlefront could leave their games at whatever price they choose for as long as they want and Steam can't do anything about that.

  4. 1. FI. I like the setting, the terrain is definitely a huge factor without being as frustrating as bocage, I'm not playing with early/mid-war cripple-tanks, there is an interesting variation in composition between the two forces and engine improvements.

    2. BN. Loads of content, plenty of scenarios, some great campaigns, Market-Garden doesn't really interest me much but at least added something besides the airborne operation.

    3. SF. I like modern forces, the asymmetric tactics involved, the setting is especially timely and it had tons of content.

    4. RT. Just not interesting to me at all.

    :))

  5. Put it on kickstarter and I'll - and I'm sure many others - will help Battlefront pay for the development of a PTO Combat Mission.

    I personally think the CM format is perfect for PTO battles and campaigns.

    I vote for this way. Put it on kickstarter and see if there is enough support to make it. I'll certainly contribute. There's a mod for CMx1 for the japs and the Pacific War land battles (Guadacanal since AH days) are my favorites.

  6. I've spent hundreds of hours writing code in Assembler, Intel X86 and Sun SPARC, I've done the boot disk thing on a 486, 286, and Tandy 16, so don't think I'm impressed by the fact that you remembered a few terms from PC gaming 20 years ago. I also don't see how you walking up hill in snow both ways to play games has any bearing on this discussion.

    You forgot barefooted. :P

    EDIT: Also, seeing as there's already an abundance of "trolls" here I imagine Battlefront, Steve an all don't want to add anymore either. I can only imagine what Steam would bring to this website.

  7. Infants suckling on the teats of Steam. Wouldn't know a CD Rom if it changed their diapers. Have only heard of floppy disks from stories their grandfathers told around the Cathode Ray Tube.

    Plus, I bet not one of them can make a "boot" disk with several ways to setup XMS or EMS or conventional memory. :P

    Yep they got it "easy as toddlers" but then they still scream when they pop something in an it doesn't work. Back in OUR day we made it work. :P

    Remember "basic"? hell we typed in our own games.

  8. PC Gamer magazine. 2000-ish. They did a short review on it as they did on several games in each monthly issue.

    I saw it.

    I had to have it.

    The rest is history.

    I have never looked back.

    :)

    Yeah I think it was about that time for me also. I read that PCgamer and it looked interesting and new. So, I went down to Software Etc. (or local software outlet at the time) and found it on the shelf and like you, bought it and the rest is history.

  9. When computer games used to be in stores like Software etc, babbages, and those other ones Battlefront got a lot of exposure from way back in the 1998 era or around that with CMBO. I bought my first one there so I'm pretty sure it got the exposure it needed to survive all those years if it was good and back then it was pretty good. Can't say I like the new model but the graphics are nice. I don't see Steam as a site that will bring it that much more exposure than it already has. Putting the old series of CM on there and some of the older strategy games would be ok I guess. People can see how good those were and then come here and see the rest. Makes more sense for the most money.

  10. LOL why?

    Here is what Steve has said before:

    To me it looks like Steve pays attention to what Steam is up to and he know what he thinks needs to change to make him happy. I say leave him to it.

    No, He's more likely more worried about his games getting sold for $4.99 or $9.99 like most Paradox games and having to give away most of his profits.

    Battlefront and Shrapnel are the last holdouts. Squeezing every dime of income and profit they can out of these games.

    Sure they are niche but they know if people want good quality wargames of this ilk they are going to have to pay them through the nose to get them. Why, do you think they went on the module based system to begin with. There's a lot more money in modules of each front than selling the whole front in one package thas why. From $35 for CMBO to $55 + module costs for each front...think of the difference and profits.

  11. Hi

    I'm wandering, based on this forum, most of the players choose eaither Iron modeor the level below. Forum users are not a representative group of user, but given the realism of the simulation it makes kinda sense.

    There are imho too many (two too many:) options. New player may think that more difficult mode may add some tricks like Tigers I with 150mm frontal armor or anything ;)

    I'm sort of "Apple-thinking" guy. I believe that more is less (beside money). How about to leave only the most realistic Iron mode and then some beginner mode, but only one. It can be chosen in QBs, on some maps, but possibly not in all of them, or not in scenarios (except tutorials). BF can choose things that make it easier with new player, yet he will be pushed to realistic Iron mode (at that case Iron would be discouraging name. "Realistic" and "Beginner" modes should sound fine and not to scare anyone.). And they will be simple to grab even without reading a manual or more explanation!

    Just my 2c.

    Cheers,

    Sedak

    You obviously haven't been computer gaming very long or you would know games need MORE difficulty levels if anything. So that each person can find their own challenge niche. Like Galactic Civilization II has like 13 difficulty levels and is one of the best sold, most challenging game of it's type. I wish more games were like it in choices of difficulty.

    I for one am tired of the simple easy - normal - hard - impossible difficulties of games. There needs to be more "inbetween" those as those either pose not enough challenge or too much. Therefore I would propose 13 difficulty levels per games today.

    The other thing is when a game says "impossible" I want it to be truely impossible to beat (not with some gimmick play or build like Civilization games where only playing against 1 computer opponent on the highest difficulty and on a small island and then grunt rushing it before it gets started is a victory over that level of difficulty. Make ai's to have overwhelming odds at the beginning of the game and the futherest away from the player on the map. Make it so a grunt rush would be a fool thing to do. Make it "impossible" so they will come to the forums and whine about it, not come here and brag how they beat it.

  12. You lost to the AI? Dam you must suck pretty bad at modern day wargames. :) I on the other hand can't seem to lose to the AI and that's why I don't buy too many games of any type anymore. Not enough ai work in games for me, not like the good ole days anyways when games like War of the Lance or Centurion Defender of Rome could kick my butt.

×
×
  • Create New...