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hannsg

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Posts posted by hannsg

  1. Hard to say As I have not played this battle level

    If the tanks are starting on turn one in LOS of AT gun it is a badly designed level and not worth playing IMO/

    Of course knowing there is any AT gun out there is a big advantage

    But still if AT guns are quite common If I was in A tank platoon

    I would always assume their is AT guns out there

    If you have Artillery USE IT in turn one especially for Soviet as it can be slow and especially if it large calbire, where you think enemy is and ht them Smoke or HE what ever is best

    USE Cover Arcs on your Tanks , narrower the better this will help with spotting the gun

    Send one infantry or one tank ahead first to draw fire and/or spot the gun or gun site

    USe Area fire against suspected At gun sites ,

    creep up to position within LOS of front edge of Known ATG and HIT it with Area fire i.e. Indirect area fire against the gun position You can hit area close to ATG but it cannot see you BLAST Away it will suppress and knockout gun.

  2. That is very interesting. In my 12(?) years of CM1 I don't recall ever seeing that. And firing rocket AT weapons from buildings is the desired method - unlike CM2 where you cannot.

    RE: infantry AT-rockets indoor back blast damage/fire risk to buildings + morale risk

    Its in the user manual somewhere cannot check now PDF as the game is not installed on my new computer

    the worst case scenario would be a "conscript" team firing a Panzerschreck(stove pipe) from a wooden small "heavily damaged" house, high probability of the team "panicking" and running after the house blows up and/or catchs fire

    An elite team firing a Panzerfaust from an intact factory will have a low order of probability of adverse effects

  3. I think one effect of a Building is a diminished ability to use anti-tank weapons. Heavy Woods seems to have the same effect, as you'd expect from the obstructions of walls and trees.

    What do you mean by anti-tank weapons?

    If anti-rifle, rifle grenade or thrown weapons there is no issue AFAIK

    The problem is with rockets

    Rocket indoor backblast is modeled in the game

    The back blast will damage building can cause morale to degrade and can cause building to go on fire. In a damaged building infantry AI MIGHT after being ordered to fire a rocket NOT fire.

    I have seen infantry units fire rockets from buildings and then go to PANIC and run purely as a result of the backblast. The smaller the building the bigger the problem as bigger buildings factroys and churches have larger rooms where backblast is less of issue.

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