hannsg
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Posts posted by hannsg
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From game user manual
"Watch out when you want to fire weapons with
backblast (like bazookas and Panzerfausts) within buildings
- this often suppresses the firing unit and there is a good
risk that the building will catch fire from the backblast"
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I normally found they'd suppress themselves, which was ok if they hit their target, not so good if they'd just annoyed a T-34. I'd try to give teams a delayed sneak order before firing.
Yes that is what I meant to mean
The morale is damaged by back blast and its effects.
Usually in most cases I have seen it happen , it just "shakes" or "pins" team
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That is very interesting. In my 12(?) years of CM1 I don't recall ever seeing that. And firing rocket AT weapons from buildings is the desired method - unlike CM2 where you cannot.
RE: infantry AT-rockets indoor back blast damage/fire risk to buildings + morale risk
Its in the user manual somewhere cannot check now PDF as the game is not installed on my new computer
the worst case scenario would be a "conscript" team firing a Panzerschreck(stove pipe) from a wooden small "heavily damaged" house, high probability of the team "panicking" and running after the house blows up and/or catchs fire
An elite team firing a Panzerfaust from an intact factory will have a low order of probability of adverse effects
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I think one effect of a Building is a diminished ability to use anti-tank weapons. Heavy Woods seems to have the same effect, as you'd expect from the obstructions of walls and trees.
What do you mean by anti-tank weapons?
If anti-rifle, rifle grenade or thrown weapons there is no issue AFAIK
The problem is with rockets
Rocket indoor backblast is modeled in the game
The back blast will damage building can cause morale to degrade and can cause building to go on fire. In a damaged building infantry AI MIGHT after being ordered to fire a rocket NOT fire.
I have seen infantry units fire rockets from buildings and then go to PANIC and run purely as a result of the backblast. The smaller the building the bigger the problem as bigger buildings factroys and churches have larger rooms where backblast is less of issue.
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Combat mission 2 Barbarossa to Berlin Screenshots slideshow
Screenshots of best game in the world. I found on old hard drive I took these years ago during play. on PC. Enjoy. 175 shots from the German players POV
Help with Russian Training Exercise 200 - Three T-34s die quickly
in Combat Mission: Barbarossa to Berlin
Posted
Hard to say As I have not played this battle level
If the tanks are starting on turn one in LOS of AT gun it is a badly designed level and not worth playing IMO/
Of course knowing there is any AT gun out there is a big advantage
But still if AT guns are quite common If I was in A tank platoon
I would always assume their is AT guns out there
If you have Artillery USE IT in turn one especially for Soviet as it can be slow and especially if it large calbire, where you think enemy is and ht them Smoke or HE what ever is best
USE Cover Arcs on your Tanks , narrower the better this will help with spotting the gun
Send one infantry or one tank ahead first to draw fire and/or spot the gun or gun site
USe Area fire against suspected At gun sites ,
creep up to position within LOS of front edge of Known ATG and HIT it with Area fire i.e. Indirect area fire against the gun position You can hit area close to ATG but it cannot see you BLAST Away it will suppress and knockout gun.