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griffin33

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Posts posted by griffin33

  1. Drifter Man:  Excellent discussion.  Was this done on Engine 4?  Because in the latest tank battle I played (RDM - Colossal Crack – CW), it appeared the AA guns on tanks would not fire when the crew was exposed.  I noted it particularly on the Achilles, because it had no MG capability at all when open.  And when I attempted to ambush Panthers in a village, the Achilles did not seem to acquire the targets as they moved into sight, even using covered arcs.  

  2. Game Engine 4 - an issue.  Don't know if this is the right place, but maybe someone can direct me if it isn't....?  With the changes to AFV crews buttoning up more quickly (which I truly like!) and being less susceptible to incoming fire, there seems to be a problem.  The AA weapons will not fire on tanks even with crews unbuttoned ("OPEN").  Not critical on tanks with turrets, but on the Achilles, for example, it means there is no "light fire", i.e., no MG fire at all.  And maybe this is just a gut feeling, but it appears that target acquisition in an "OPEN" position is not really better than buttoned up.  Maybe that's just me, but I was wondering if anyone else has experienced this issue?

  3. Game Engine 4 - an issue.  Don't know if this is the right place, but maybe someone can direct me if it isn't....?  With the changes to AFV crews buttoning up more quickly (which I truly like!) and being less susceptible to incoming fire, there seems to be a problem.  The AA weapons will not fire on tanks even with crews unbuttoned ("OPEN").  Not critical on tanks with turrets, but on the Achilles, for example, it means there is no "light fire", i.e., no MG fire at all.  And maybe this is just a gut feeling, but it appears that target acquisition in an "OPEN" position is not really better than buttoned up.  Maybe that's just me, but I was wondering if anyone else has experienced this issue?

  4. My solution (on the 3rd try, I believe).  Put my entire platoon in the building in the courtyard and simply slugged it out with the Farmhouse.  Patience, it takes several turns, and did use the light mortar to take out the sniper team.  Then tried dropping the heavy mortar on the Depot - that was a failure.  Put smoke out, and under that cover got the entire platoon in position behind the rock walls to fire on the Luftwaffe position in the Depot.  I believe the piat got two hits on it during the firefight when the smoke cleared, but was able to eliminate all defenders there.  When the last Luftwaffe fell in the Depot, the Axis surrendered.  AAR:   NZ:  17 Men OK, 10 KIA, 3 WIA.  Luftwaffe:  2 Men OK, 8 KIA, 4 WIA.

  5. My hat is off to anyone who designs a scenario. It's a lot of work, and it is much appreciated. I almost always comment, maybe just to say thank you for the work. The problem is I don't have any idea who most of you are, or what experience you have. I'm not that close to you players. And I refuse to comment on someone's English! From what you've said, I'm not the average downloader, but I do hope you can encourage more feedback for your effort. You deserve it! I can type, and I can play - but I have no idea how to even take a screenshot! Thank you to all who take on the effort to design a scenario.

  6. Thank you very much for your opinions. As you can tell, I'm not experienced in building scenarios. If someone does build one for the old SL Remagen Bridge, I'd love to hear about it. I really liked that battle. I really appreciate the effort that goes into scenario creation, and I thought points would help me understand the game a little more thoroughly is all.

  7. OK, help me out here. I was trying to check the balance in a scenario, but I can't seem to find the unit purchase points in the Editor. What am I doing wrong? I also tried it with a new scenario in the Editor, and I still can't seem to find 'em. So now I'm feeling really stupid...................

  8. Until I upgraded to version 2.0 I was able to set a covered arc for a mortar and then establish a Target or Light Target for this mortar. This allowed the mortar to set up behind bocage, for example, and fire only mortar rounds at a distant target, but seemed to keep the mortar from being spotted. Thought this was really great, but now seems to have disappeared from version 2.0. Anyone else have any ideas on this? It sure beat having to use a spotter.

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