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MTTODD37

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Posts posted by MTTODD37

  1. The platoon of infantry and 1 PKM are on top of the hill, so they can shoot down on them. And the other PKM is below the hill on the far right.

    I would of thought the 2 PKM would of been able to hit at least some of them, but they always miss. The US infantry then shoot back and always hit them.

    Not what I was expecting, especially as I always shoot first but still miss.

    Thanks for your quick reply.

  2. Hi, In above scenario I play as syrians.

    Had no trouble defeating the Bradleys. I mistakenly thought it would then be easy to kill the attacking infantry as I had 2 PKM machine gun teams, 1 recoiless team & a platoon waiting for them.

    But even thought the US troops were running over open ground toward me they always win. In fact I am not even able to cause 1 single casualty! Playing the scenario many times. Its like they are supermen!

    Please help, I am doing something very stupid or there is an issue.

    Many thanks.

  3. Thanks for all the quick replies.

    1) Graphics bug is not a game stopper just looks a bit odd. So probably won't change driver unless it gets very bad.

    2)The Rhino Sherman would explain the hedge question.

    3)Prefer to play computer than go on-line. Don't expect the AI to be as good as a human, but in the scenario its poor as the Germans. Especially as the scenario is about Barkmanns Panther, yet it does not use it!

  4. Hi, have a few questions regarding above scenario, any help most appreciated:

    1) Has anyone had issues with the main road being a grey colour but when you move the mouse pointer forward it turns into a proper looking road! Have had issues with shaders for my graphics card, thinking is it related. I am using the MAC version. I am on version 2.01.

    2)I was able to push my M4 sherman75s thru the hedges but not the Sherman76, the game made them find an opening. Any idea why they could not go thru as well ?

    3)Last question relates to the AI. I appreciate the AI coding is difficult to say the least. But was surprise the AI as Germans kept Barmanns Panther hidden away in the corner of the map, bascially not using it until it was to late(about 4 minutes to go), Maybe it was because I had the setting at not a difficult enough setting(it was Veteran).

    Many thanks.

  5. Hi,

    Thanks for your quick reply which was very helpful.

    I have a related question however, what is the maximum entrenchment value in the properties tab.

    When I entrenched a unit it showed as 2(4). Which I took to mean as the current value is 2 with a maximum value of 4.

    But when I look at the trench properties it said the max entrenchment value is 1. So not sure what that relates to.

    Many thanks for any help, my apologies if I am being dumb!

  6. Received solution from support, seems to fix the problem(no idea why!)

    There has been one user who reported that installing the 'shader files' that come with the CMFI Hotfix resolved his issue with a 'spinning horizon'.

    CMFI Hotfix:

    http://www.atomicgamer.com/files/100120/combat-mission-fortress-italy-patch-1-00-1-hotfix

    You will want to copy the two files from the 'new shaders ATI' folder to your game's 'Data' folder. This will require opening up the 'application bundle'. To do this go to your CMBN folder in the Finder and highlight the CMBN game icon. Click on the 'gear' icon at the top of the Finder window and select "Show Package Contents". Now browse to the following folders:

    ./Contents/Resources/Data

    Copy the two files into this folder. Run CMBN again and enable the shaders within the game (Option-R, I believe). Hopefully this will (surprisingly) stop the spinning that you're seeing.

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