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PzKfW

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Posts posted by PzKfW

  1. I only had time to play about 5 minutes of a quick battle defending against the AI and it seems almost like a whole new game, in a freaken awesome way. I was defending against mechanized inf so the lightly armored vehicle opposition might have dramatized the difference (since there was an extra change w/ respect to aiming vs light vehicles) but still, the mgs seemed SUPER powerful compared to before. It seems like where your guys used to just shoot bullets at the other guys, now they shoot big STREAMS of bullets at em! :D I feel like my guys might finally melt a barrel one of these days now ;)

    You just made me spill my coffee. :D

  2. The Panther was only about 15% more expensive in terms of materials to make than the PzIV IIRC. It was, by no means, a deal breaker for the Germans in terms of cost or production intensity. The Tiger I, on the other hand, certainly was a highly-labor intensive and expensive machine to make. I am sure it was designed on a far higher "precision" scale than the later tanks like the Panther, and from a quality standpoint, I am certain it was held to higher standards than the Panther.

    However, in war, the equation being sought should be a different equation than straight craftsmanship... simply, "Cost = value??" In this regard, the Panther was, far and away, the best tank the Germans fielded in the war. It was, in no respect, a breaker of the German economy. This is also the reason the Tiger I production was halted in 44.

    The Tiger II was horrendous from a quality standpoint, and don't even get me started on monstrously horrid beasts like the JagdTiger... whose gun would unmoor and come seriously out of calibration with the optical gunsight if the driver of the tank took too tight a turn, or braked too hard...

    There were weapons which were rediculously unrealistic and wasteful, at a time when the Germans were in no position to waste anything. A few of these were armored vehicle designs, but many, like the V2, were simply last ditch efforts of a failing political apparatus... The Germans knew they were done after the eastern offensives of 44...

  3. I have done the bowling green test and noted a few very large improvements.

    1. MGs now fire randomly spaced bursts

    2. They tend to fire more bursts, and the ramp-up on ROF is quicker, distance-wise

    3. They are more accurate

    4. Suppression effects from small arms fire is increased, but a large amount so for MGs

    5. There is an extra crewman for the HMG42... I believe

    Overall, the feel is very much improved and more believable. It really is something, those random bursts... BRAAAAP........ BRAAAP, BRAP, BRAAAAP....... BRAAP. You get the idea. :)

    And although my 1 US rifle squad vs 1 German HMG42 testing showed that while the HMG crew did still take losses, it was a much dicier affair for the rifle squad and the US squad both was pinned a huge amount of the time, and took over 75% casualties before the HMG crew took 50% (when the US squad was close enough to engage)... I stopped the test because I did not forsee the rifle squad being able to close to within 200m (closest they got was 250m).

    Massive improvement in my book. Even if I was playing the US (I assume their HMGs were improved as well).

  4. Increased ROF is the big issue but whether it can or will be addressed in the upcoming update is the question. CMx1 style abstraction of weapon effects has its advantages (but is now discarded) and BF are committed to making a dual wego/RT go of it. To fix the ROF, a target light option seems best to me as it gives the option to the player (full Rof vs half or 1/3, whatever lower amount). In a game of this complexity, that is always the safer bet. The player base obviously is dedicated to the game and will learn what needs to happen. (Nature of this beast, gentlemen, if you are interested with, and tread on, grog territory you end up dealing with grogs. Best accept it)

    But maybe that is more in the realm of changing German hmgs, and less the global hmg issue. I see them as two separate but valid issues.

  5. Ultimately, as long as HMGs are more effective than LMGs, especially at range, and especially against infantry in the open, then the changes will be an improvement. We should hold further opinions until the new changes have been observed and evaluated. We should also be glad that Battlefront is taking this thread seriously enough to address it with meaningful and measured action.

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