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WPO_Jones

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Posts posted by WPO_Jones

  1. Getting this error when trying to add a new game for CMBN, H2HH 2.5.2

    Traceback (most recent call last):

    File "view.py", line 307, in OnGameAdd

    File "view.py", line 979, in AddNewGameFromDropbox

    File "wx/_windows.py", line 711, in ShowModal

    PyAssertionError: C++ assertion "wxAssertFailure" failed at ..\..\src\common\filefn.cpp(1746) in wxParseCommonDialogsFilter(): missing '|' in the wildcard string!

    Frustrating. Any ideas?

  2. Flame weapons and and there effects on the battle field is definitely missing. That said, how far BF should go in depicting every detail of it depends on many factors. How far is necessary? In keeping with Cmx2 as a tactical simulation, I think the flame effects should be limited to what impacts the commanders ability to control the battle field. This means the ability to have buildings and dry foliage catch fire, the ability to have smoke from fires obscure the battle field, Having the AI react to the terror effect that such weapons cause, and of course simulating the destruction on men, vehicles, and equipment that these weapons produce.

    IMO seeing humans on fire is not necessary to simulate the tactical nature of combat any more than seeing limbs being dismembered or bodies laying in pools of blood. Perhaps this is where BF should draw the line. Of course the bottom line its up to BF to determine how far they want to take it but I think the tactical effects should be their first priority.

    Does anyone think their animation resources could be better used in other areas than depicting men doing the stop drop and roll? .... just my .02

    100% agree with this and I think BF has already shown they know where the line based on their current depictions of weapon effects in the game.

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