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skogtroll

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Posts posted by skogtroll

  1. That's an interesting opinion. Do you have any examples of infantry divisions deploying the Normandy with a (sfl.) strength even remotely close to that?

    I checked this. According to K.St.N. from I April 1944 there was 31 TD's in Panzerjäger-Abteilung (JagdPz IV and Stugs). I don't have any examples know because I have only a little time and I don't have time to search. I find only this: http://panzerjaeger-info.fuehr-online.de/html/WH2.html

    Personally I don't think that this kind of units have ever so many vehicles that in K.St.N., especially in infantry divisions. I didn't heard about case like this. Even if, there was a mix of marders, stugs, JPzs and towed guns.

  2. You should check this: http://www.ospreypublishing.com/store/Panzer-Divisions-1944%E2%80%9345_9781846034060

    This book isn't very precise but should help you a little. I can't find a site where German TOE's was shown graphically, but I still searching.

    What mean standard strength? IMO Panzerjäger-Abteilung should have about 45 Marders or other TD + other vehicles. However in practise this was a very rare situation.

  3. Hi and welcome to the forum.

    Yes, but mainly from vehicles. BFC has stated that the programming and testing time required to get this to work right was considered better spent in other areas. It is strongly hinted that it will make its way into the game eventually.

    Michael

    It's still funny:D. There aren't flame's because there weren't in the SF:P.

  4. Generally, modules aren't intended to add new "gameplay" features, so even though I've not got it myself, I'm pretty confident CW won't be fixing anything like Cover Armour Arcs, and the earliest we'll see any sort of changes like that will be the Bulge title, which will have engine and, apparently, interface changes.

    So my adventures with CM:BfN ends here? It is time to find new game:P. Did anyone from BF said that the Bulge will have a new engine? If didn't I don't think that this will change.

  5. At this point, I've mostly learned to compensate for the lack of a Cover Armor Arc command via careful placement, creative use of regular Cover Arcs, Pause, Face and Hide commands, etc.

    I personally hate enforced substitutes like this. This not a game breaker okey, but I probably will not buy a CW module before I see the next modules fix some things:(.

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